Teslapunk, named for scientist and inventor Nikola Tesla, refers to fictional narratives or visual styles inspired by 18th, 19th, and early 20th century pioneers of electricity and electrical devices. Like other steampunk derivatives, these narratives or styles commonly imagine an alternate history where, in the case of Teslapunk, widely available cheap (or free), clean, and often highly portable electrical energy replaces all previous energy sources (such as wood, coal and oil, and the steam engines that were fueled by them), but has yet to be replaced (or is never replaced) by other energy sources itself (such as diesel or atomic power). In some Teslapunk stories, free-energy technologies are largely forgotten in the present day, but only because they were kept secret by some government or other organization that used the technologies to control the masses. (Or to protect the masses, as is the case with Warehouse 13.) Items common to Teslapunk include Art Deco styled ray guns, robots, and rocket ships. The "punk" element in Teslapunk usually emerges as a "free energy", "electronically empowered masses" ethos challenges the "energy scarcity" and "fuel monopoly" ethos that was already fairly well entrenched in the United States by 1900. (See Standard Oil.) Visually, Teslapunk shares much in common with Raygun Gothic. In a developer video diary, Jose Perez III, lead designer of Dark Void from Airtight Games, called the style of their game Teslapunk. Captain Swing and the Electrical Pirates of Cindery Island by Warren Ellis is labeled "not steampunk" by the publisher, but called "Teslapunk" by one reviewer linked to Ellis's main publicity page for the book. According to the online magazine Comics Are Evil, "Tesla-punk" is the term Ellis prefers for his Captain Swing series.
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