Teensies

About
The Teensies are a race in the world of Rayman, resembling small blue fairy-like creatures with enlongated faces and beady black eyes. Take note that you can only see their mouths if you take a good look under the side of their heads. They exist in many forms and most of them have magical powers. Their purpose is to unveil all the roads in the world. The Teensies first appear in Rayman 2: The Great Escape, and later return in Rayman 3: Hoodlum Havoc
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Teensies in Rayman 2
In Rayman 2, the first 3D Rayman game, the Teensies are introduced as a peaceloving race, who do nothing else then fight over who was once their king, since they all seem to have forgotten who it was. It is therefore not exactly sure they ever had a king in the first place. As they are unable to decide on a king, the members of the council of Teensies who communicate with Rayman all take turns wearing the king's crown. In Rayman 2, most Teensies are captured by the Robo-pirates, and put into cages. The goal in almost every level is to free a Teensie; or at least, to complete a level the Teensie must be freed. By freeing them all, Rayman gets some nice bonuses, due to the magic powers of the Teensies. Despite their silly looks and behaviour, Teensies are really wise and give Rayman advice on his journey.

Teensies in Rayman 3
The Teensies return in Rayman 3, this time in many more different outfits and with more elaborate cultures throughout the game. In Clearleaf Forest, they are seen in bright red hats and coats, wielding hooked staffs and dancing to bagpipe music. In the Land of the Livid Dead they are pale with ghost-like bodies (they appear as flying bedsheets with Teensie heads and hands). In the frozen mountains they wear thick furry clothes and constantly chatter their teeth as they talk. The Hoodlums have captured the Teensies and caged them up again, so Rayman sets out on a journey once again to save all Teensies as well as stop the Hoodlums. Technically, if you view the description in the camera-snapshot mode, it'll say that the Teensies themselves locked themselves up in cages so the Hoodlums wouldn't go through all the trouble of doing so. When they are freed from their cages they'll often say something along the lines of 'I have to go...' and state a certain chore, such as finishing their yogurt, ironing their clothes or alphabatizing their sausages. They'll also give a small reward for releasing them as well as a bonus addition to Rayman's health bar. The Teensies seem to have stopped fighting over the crown, even though it's not clear who's the king now. Probably they gave up the fighting and noticed they didn't need a king, though the ones that protect the magical Heart of the World all wear crowns and green robes like in the previous game. Teensies are still silly-looking in Rayman 3, but appear a little more intelligent and mature. They often advise Rayman on his journey.

Teensies in Rayman Raving Rabbids
Albeit one teaser trailer they are seen running from rabbids, they do not appear in this game. However in the handheld versions (Game Boy Advance, Nintendo DS, Mobile Phone) they appear just like in any other game.

History of the Teensies
Like most creatures featured in Rayman, there is little known about the history of the Teensies. Nobody can ever tell who was originally the king of the Teensies, and what the Teensies were like in the past in the first place, since even the Teensies themselves don't remember anymore. The only thing known is that Polokus created them to govern all the roads, shortcuts and secret passages. They also appear to have no gender and are all exactly the same height, giving light to the possibility that the Teensies are immortal.
 
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