Submachine 4: The Lab is the fourth installation of the Submachine series. Plot Submachine 4 is a direct continuation of Submachine 3. The player winds up on the roof of The Lab, after being indirectly 'rescued' by Murtaugh from the Loop. After receiving instructions from him (indirectly through a computer), the player begins to teleport around the Subnet with the purpose of exploring the Submachine. The Player uncovers a number of notes left behind by previous submachine explorers, each telling of their writer's fate and often revealing plot and puzzle clues. After completing the game you get a message saying you have "passed all the tests flawlessly" and can now work at the Lab. You are then brought to the Exit, and at this point you have two options. You can go to the room on the right and use the teleporter to search for the 22 secrets hidden in the Net, and use them in the lucky room to see trivia about the games (though only 21 of the secrets are needed), or you can go to the room on the left and activate the device to end the game.
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