SMAUG (Simulated Medieval Adventure Multi-User Game) is a Merc and DikuMUD derived MUD server. Its name is a backronym inspired by the dragon Smaug found in J. R. R. Tolkien's fiction. The project was started in May 1994 by Derek Snider and in July 1994, Realms of Despair, was opened to the public. In December 1996 the SMAUG source code was publicly released due to an earlier leak of the code and some areas. SMAUG has served as a base for the development of dozens of other MUDs, and a few derivative codebases. Content and Features Over and above the features present in Merc 2.1, here is a list of some of the major features SMAUG includes out of the box: * Online building - the ability to create and edit nearly every aspect of the game while online. This includes, but is not limited to creating rooms, objects, mobiles (NPCs), shops, message boards, mud programs (scripts) and even new spells. * The ability to damage, and repair equipment * NPCs that remember you, track you down, and can even summon you back with magic * Levers, switches, pull-chains, buttons and traps * Searchable hidden objects and doors * More flexibility to command syntax * Delayed teleport rooms, tunnels * Clans, pkilling, guilds, orders and councils * Revamped experience and skill/spell learning system * Private mail and comments on players * Automatic daily scheduled rebooting * Advanced immortal hierarchy * Complicated monsters with stats, attacks, defenses and body parts * Resistances, Immunities and Susceptibilities * Weapon proficiencies, Pipes and herb smoking * Full featured container commands... fill, empty, etc. * Extra exits - ne, nw, se, sw and keyword exits * Special exit flags, floorless rooms (falling) * A new flexible spell system that allows online creation and editing * Object grouping, items hidden under other items, layered clothing * Player corpses are saved in case of crash or reboot * Projectiles, pets and mounts
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