Smackdown vs Raw 2010 feat. ECW

WWE SmackDown vs. Raw 2010 feat. ECW
Box art cover for WWE SmackDown vs. Raw 2010 feat. ECW, featuring (left to right) Edge, The Undertaker, John Cena, Randy Orton, and Rey Mysterio
Developer(s) Yuke's
TOSE (Nintendo DS)
Publisher(s) THQ
Series WWE SmackDown
Engine Havok
Platform(s) PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Nintendo DS, Xbox 360
Release date(s) NA October 20, 2009
EU October 23, 2009
AUS October 22, 2009

Genre(s) Professional wrestling, Fighting
Mode(s) Single player, multiplayer, multiplayer online
Rating(s) Home consoles
BBFC: 15
ESRB: T
OFLC: M
PEGI: 16+
USK: 16
Nintendo DS
ESRB: T
OFLC: PG
PEGI: 16+
USK: 12

Media Blu-ray Disc, DVD, Wii Optical Disc, UMD
Input methods Gamepad
WWE SmackDown vs. Raw 2010 is a professional wrestling video game developed by Yuke's, and published by THQ for the PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Nintendo DS, and Xbox 360 systems. It is scheduled for release on October 20, 2009 in North America, October 22, 2009 in Australia and October 23, 2009 in Europe. TOSE oversees the development for the Nintendo DS version.
It will be the eleventh video game in the WWE SmackDown series, and is the sequel to its predecessor WWE SmackDown vs. Raw 2009. The video game will be based on the professional wrestling promotion World Wrestling Entertainment (WWE), and is named after two of the promotion's three brands: Raw and SmackDown, and also features the promotion's third brand ECW.

A screenshot of the game's new WWE Story Designer mode, here demonstrating the mode's scenario design function.WWE SmackDown vs. Raw 2010 will feature a new and improved create mode. In addition to the original create-a-wrestler and create-an-entrance modes, the game will introduce the WWE Story Designer mode, an extension to the General Manager mode last seen in WWE SmackDown vs. Raw 2008. The player will now be able to design storylines featuring WWE's weekly shows (Raw, SmackDown, or ECW) and pay-per-views with storylines, scenarios, and matches of their creations using a variety of preset options. Included in the designing options for scenarios are the words the superstars speak from the player's created script, the text that appears as the subtitles, and the actions the superstar performs; however, there is a limit to the number of characters that can appear in a scenario. Similar to previous editions in the series, the player can create storylines; however, the player can now control how long the storylines goes on, how many superstars or divas are involved, and what takes place in the storylines. The match-making feature allows the player to set a match type, set a stipulation, and set any winning conditions. In addition to using created superstars, the player may also integrate actual WWE superstars and Divas into their created storylines, scenarios, or matches. On the Xbox 360 and PlayStation 3 versions, each storyline can feature up to 500 segments of matches and scenarios combined, while the Wii, PlayStation 2 and PlayStation Portable versions have a limit of 55 segments.
The create-a-wrestler feature has also been improved from WWE SmackDown vs. Raw 2009 in the Xbox 360 and PlayStation 3 versions. The game will now feature three-dimensional apparel, unlike in previous games where it appeared as "painted on". The apparel will also move realistically, for example, a robe will move with each of the superstar's movements. Another improvement to the create-a-wrestler mode is the loading time of the menus, which in the past presented lengthy waiting time for each menu to appear; however, developers at Yuke's have improved the loading time of each menu. The layer limit system for the create-a-wrestler mode has been replaced with a point system. In this system, each item is given a point value and the player is able to attach up to 48 points of items.For each created wrestler, the player can create up to three alternate attires for them. The mode will also feature an additional Paint Tool in which the player can create their own design that they can use as to use as a logo or a tattoo for their created wrestler. In addition to create-a-wrestler, the Xbox 360 and the PlayStation 3 versions of WWE SmackDown vs. Raw 2010 will introduce a new mode called Superstar Threads, in which the player can create three alternate attires for existing wrestlers in the game by customizing the colors of their attire.
THQ also confirmed that the create-a-finisher option has also been improved, with the addition of 30 percent more content. Introduced in the previous game, the player was able to create a finisher in the front grapple position. In WWE SmackDown vs. Raw 2010, the mode has been expanded to include aerial techniques. The player will also be able to adjust the jumping trajectory and speed of the maneuver.
Along with these new customization features, players for the Xbox 360 and PlayStation 3 versions will be able to share their created wrestlers, moves and shows online with other players. The player can also rate other creations online in terms of quality. Evolving from the previous year's Highlight Reel mode, a compilation of the match's highlights will be listed after each match. The player can subsequently choose to watch or save any of these highlights. Players will also be able to convert their created Highlight Reels into entrance movies for their created wrestlers. Players of the PlayStation 3 version will also be able to upload their highlight reel videos directly onto YouTube.
A new addition to the game this year is the WWE Rivals feature. This option allows the player to set superstars' allies and enemies which can be used to their advantage or disadvantage in exhibition matches with the inferference option on. If a superstar is set an enemy, during matches, then that enemy may appear during the peak of the match. According to THQ, the enemy has a number of choices including standing by the ring and breaking up pinfalls, using their finisher or come in with a weapon. Allies work in much the same way. The intensity of the rivalry or alliance can be changed by changing the position of where the certain superstars are slotted.
Match gameplay
WWE SmackDown vs. Raw 2010 will feature improved match gameplay. A new feature that has been added is the THQ Training Facility, a tutorial option for players who may be unaware of the gameplay of the series. The player will be able to choose a superstar, their non-player character opponent (or they may choose to play with another player), the match type, and the game or match settings. During the match, various pop-ups will appear with different instructions on how to perform actions, such as the grapples or maneuvers available to be performed. There are over 100 training tips available to the player.
New moves in the game have been included with the number of grappling scenarios has improved. For the first time since WWE SmackDown vs. Raw 2007, the game will feature four strong grapples, with players now also able to switch between each grapples. Other new move positions include moves involving superstars standing on the ring's apron and an increase in ground grapples with side grapple moves and separate moves for opponents depending whether they are on their stomach or back.
WWE SmackDown vs. Raw 2010 will feature a revamped HUD, cutting down on the on-screen information seen in the previous year. The momentum meter will now appear as a small halo underneath each superstar, while HUD icons and information relevant to the match will be displayed around the superstar. On-screen body damage meters are now replaced by visual cues from superstars indicating where they are damaged. The game will also adopt the "pinfall kickout mechanism" used in the THQ video game WWE Legends of WrestleMania, in which the player can either hold a face button or button mash to fill up a meter for kicking out of a pinfall attempt. A new reversal system will replace the old two-button system from previous games. The new single-button reversal system will based around timing, with the player given only one chance to press the reversal key when the icon appears.

One of the new minigames in the revamped Royal Rumble match.One of the new match stipulations for this year's game will be the Championship Scramble match that was introduced at WWE's Unforgiven 2008 event. The Royal Rumble match has been revamped. As well as eliminating opponents off the apron like in the previous games, the player can now eliminate other wrestlers in the match by the ring ropes and by the turnbuckles. Eliminations in the match are done either by mini-games by these areas or by the player using finishing moves to eliminate other wrestlers. Finishing moves can also save themselves from elimination. On the home consoles version, the number of different backstage areas in the Backstage Brawl match has been increased from two to five areas. The match will also make its debut on the DS version, where it will have 14 backstage areas instead. The DS version will also include for the first time an Ambulance match. With the exception of the First Blood match, divas will now be able to participate in all of the match types. According to a live chat with THQ at WWE's social networking website, WWE Universe, another new match stipulation featured this year will be diva related.
The Wii version of the game has also been improved, primarily the motion gameplay and control scheme having been improved similar to that of the PlayStation 3 and Xbox 360 versions. With these improvements, the player will have more control options, including the use of the GameCube controller, Wii Remote, and the Wii Classic Controller. It was confirmed by the game's producers that the Wii version will feature many of the features found on the PlayStation 3 and Xbox 360 versions, in this way the Wii version could be comparable to the other versions. While the Wii version will feature the create-a-finisher mode for the first time, it will not feature online support like the previous year's edition.
TOSE, the developers of the Nintendo DS version of WWE SmackDown vs. Raw 2009, will be developing the Nintendo DS version of WWE SmackDown vs. Raw 2010. The gameplay will now be seen from an elevated camera, in addition, the maneuvers will now also be controlled by using the device's buttons instead of touch screen. Unlike past games, the DS version of this game will feature an increase in speed. A new feature to the DS version will be a collectible card system. The player will be able to collect cards that feature power-ups that may be activated in the ring—such as calling in a wrestler to interfere in the match—or that feature unlockables—such as create-a-wrestler parts, match types, etc
The Road to WrestleMania mode returns from WWE SmackDown vs. Raw 2009 with six new stories based on various WWE wrestlers. Unlike the previous year, WWE SmackDown vs. Raw 2010 will feature a Diva-based story involving Mickie James and a story specifically for the player's created wrestler. The remaining four stories includes a "brand warfare" storyline as well as stories involving Edge, Shawn Michaels, and Randy Orton respectively. This year's Road to WrestleMania mode will also include storylines that branch out through interactive cutscenes.
Game modes
The Road to WrestleMania mode returns from WWE SmackDown vs. Raw 2009 with six new stories based on various WWE wrestlers. Unlike the previous year, WWE SmackDown vs. Raw 2010 will feature a Diva-based story involving Mickie James and a story specifically for the player's created wrestler. The remaining four stories includes a "brand warfare" storyline as well as stories involving Edge, Shawn Michaels, and Randy Orton respectively. This year's Road to WrestleMania mode will also include storylines that branch out through interactive cutscenes.
The DS version will also feature an improved story mode in which the player will participate in various storylines. Along the way, the player will have to compete in matches, in addition to being able to improve a created wrestler's statistics, nursing the wounds suffered by the player's wrestler, or visiting WWE Chairman Vince McMahon's office.
Roster: RAW
Beth Phoenix
Big Show
Carlito
Chavo Guerrero
Cody Rhodes
Evan Bourne
Festus
Gail Kim
Jack Swagger
John Cena
Kelly Kelly
Kofi Kingston
Mark Henry
Maryse
Mickie James
MVP
Primo
Randy Orton
Santino Marella
Shawn Michaels
Ted DiBiase Jr
The Miz
Triple H
Roster: SMACKDOWN
Batista
Chris Jericho
CM Punk
Dolph Ziggler
Edge
Eve
Finlay
Great Khali
Jesse
John Morrison
JTG
Kane
Maria
Matt Hardy
Melina
Michelle McCool
Mike Knox
Natalya
Rey Mysterio
R-Truth
Shad
Undertaker
Roster: ECW
Brie Bella
Christian
Ezekiel Jackson
Goldust
Nikki Bella
Shelton Benjamin
Tommy Dreamer
Vladimir Kozlov
William Regal
Roster: WWE Alumni
JBL
Jeff Hardy
The Rock
Roster: Hall of Famers:
Stone Cold Steve Austin
Development
The game's development was officially announced at E3 on June 1, 2009 by WWE, Yuke's, and THQ. The game was mainly promoted under the tagline "It's Your World Now", referring to the new customization features available to the player that the game will have. The first video of gameplay footage was revealed on the August 11 edition of Late Night with Jimmy Fallon during an interview with wrestler Triple H, showing a match between Triple H and a created Jimmy Fallon. A trailer announcing and promoting the game's new customization features was released on August 20 at GameSpot. This was a change from the previous years of the WWE SmackDown series in which features were announced earlier in a month like April. According to the game's senior creative manager, Cory Ledesma, the reasoning for this was to build up anticipation and excitement in a shorter period with more information about the game. A playable demo for the game was made available for attendees of WWE's SummerSlam Axxess fan convention on August 22 and August 23. However, unlike previous years, there are no plans for a wide release of the demo.
For the first time in the series, WWE SmackDown vs. Raw 2010 will be implementing the Havok game engine, using the software to improve in collision detection. Consideration for the use of Havok in the series was previously announced by THQ in March 2009 during Havok's presentation at the 2009 Game Developers Conference in Austin, Texas.
Originally, the game was announced in June 2009 to have an American release date of November 10, 2009. However, the release date was subsequently moved forward to October 20, 2009.
The game's soundtrack will feature licensed songs from Adelitas Way, Lions, Lynyrd Skynyrd, The Parlor Mob, Sick Puppies, Skillet and Trivium.
GamesMaster magazine rated the game with 90%, giving it the publication's GamesMaster Gold Award, calling it a "true return to form for the evergreen series". Oliver Hurley from the PlayStation Official Magazine rated the game 8 out of 10, mentioning that while gameplay was "much the same as ever" and that it lacked the "punching power" seen in UFC 2009 Undisputed (also produced by THQ and Yuke's), the game's create modes "makes this the deepest, most playable WWE game yet."
References
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External links
Official website
THQ.com: WWE SmackDown vs. Raw 2010 mini site
WWE SmackDown vs. Raw 2010 on Twitter
WWE SmackDown vs. Raw 2010 at Facebook
 
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