Silent protagonist

A silent protagonist is a central character in a dramatic work that is not shown to communicate — verbally or otherwise — within the narrative. Such characters frequently appear in computer and video games, and occasionally in other media.

As storytelling devices
In computer games, the intended effect of silent protagonists is to allow the player to create their own interpretation of a game character. By not being prompted by scripted character dialog, the nature or sometimes gender of that character and what they say is left up to the imagination of the player. The character forms a tabula rasa, which can more easily and fully be inhabited by the player, immersing them as fully as possible into the game. In some cases, as in the , the player character is given no name or defining characteristics at all, meaning that the player is effectively the protagonist of the game, or in Bioshock, where the lack of character is used as part of the plot. This is in contrast to games such as Duke Nukem 3D, where the protagonist frequently interjects comments into play, and leaves the player in little doubt as to the nature of that character.

In computer and video games
The use of silent protagonists in early computer and video games was born of technological limitations and simplistic narratives that did not require dialog. As technology improved, video games began to move away from this trend. However, in the early 90s, the silent protagonist became a recurring trend in the RPG genre, and many successful games of that era featured non-communicative heroes as their lead. The Zork series took this to extremes by dubbing the player character the "Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person".

While most games have abandoned the idea of the silent protagonist for added realism, several series such as Chrono Trigger, Shining Force, Half-Life, Suikoden, Earthbound, Pokémon, Call of Duty, The Legend of Zelda, Dragon Quest, Cave Story, Metroid, Portal, F.E.A.R, and various MMORPGs have continued the tradition. The common counterpoint to the added "realism" of a speaking protagonist is that a non-speaking hero allows the player to provide their own "voice" for the character, fostering a deeper immersion in the plot. These characters often have undeveloped personalities and back stories for the same reason.

In some games, especially those geared toward older players, silent protagonists are used as an in-joke as a reference to the old stereotype. A recurring joke in video games is for a silent protagonist to have words put in his or her mouth (occasionally when it appears that they are finally going to say something). In other words, they are subject to many "one-sided conversations."

In the Half-Life series, there are several occasions in which non-player characters joke about protagonist Gordon Freeman's silence: "Man of few words...," Alyx Vance quips not long after their first meeting. In The Legend of Zelda: Twilight Princess, a joke about protagonist Link's silence is made by one of the townsfolk who says, "Your voice carries quite well, as usual" even though Link doesn't speak.

Technicalities
Although the silent protagonist doesn't have lines of text on screen, the player can still infer what the character is saying. When the character is answering questions directed at him, the prompt may sometimes give responses that go beyond "yes" and "no". For example: Final Fantasy VII

:"What should we do?"
:* Sneak around the back
:* Bust through the front

Occasionally, it is implied that the silent protagonist is actually verbally communicating with other characters, despite the player's lack of visual or aural confirmation or the protagonist speaking complete gibberish. This can be inferred when characters around the silent protagonist echo back statements or questions that are assumed to have come from the protagonist. Continuing the example, "What do you mean, sneaking around like cowards!?" or in Mario and Luigi: Superstar Saga when Mario and Luigi speak in complete gibberish unless saying each other's names or certain two word phrases.

The Golden Sun series takes this role reversal a step further; in the first game, the main protagonist Isaac is silent, while Felix, a secondary character and antagonist, does speak. This is reversed in the sequel Golden Sun: The Lost Age, where Felix is the main character and thus silent, except for saying "Why?" at a certain point in the game, while Isaac talks as normal. Something similar happens in Persona 2: Innocent Sin and Persona 2: Eternal Punishment.

Other examples


In the role-playing game Chrono Trigger, published by Squaresoft, the main playable character, Crono, does not speak save for two lines in a humorous one of the game's thirteen possible endings. In the game's sequel, Chrono Cross, the main playable character, Serge, does not speak. His official character statistical information lists him as "Silent Protagonist".

Michael, the main protagonist in "Pokemon XD: Gale of Darkness".

At times, the second member in the party will ask questions on behalf of the silent protagonist, as Rui does in Pokémon Colosseum, or introduce him or her to NPCs, as with Golden Suns Garet (original Golden Sun) and Jenna (Golden Sun: The Lost Age).

Super Mario RPG: Legend of the Seven Stars takes Mario's role as the silent protagonist to the extreme by making him seemingly incapable of speech. To communicate, Mario will nod "yes", shake his head "no", or jump high in the air to confirm his identity. He even elaborately pantomimes out complicated "monologues", taking the physical form of the other characters involved in the story and inserting sound effects when appropriate. The other characters are usually able to decipher what Mario is trying to say, although occasionally there are humorous misunderstandings.

Another turn is taken by the Ys series: protagonist Adol Christin talks, but his dialogue is not shown. Instead, a summation of his dialogue in the third person is given; for example, "Adol explains what he saw at the shrine".

In Paper Mario: The Thousand-Year Door, Mario's thoughts are conveyed through simple gestures. For example, when an NPC asks Mario a pointed question that the player knows the answer to (due to having played through a certain part of the game), Mario will raise his finger, and the NPC will respond to Mario's implied dialogue. Similarly, Mario shakes his head rapidly and a frustrated sound is played if an NPC is incorrect or mistaken about something.

In Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time, both Luigi and Mario make gestures and vocalizations (often in gibberish) making it seem as though they are talking (sometimes with each other), but like in Super Paper Mario it is still up to the player to guess what they actually said.

The main character in Heatseeker is also silent in the game and is not seen.

The protagonist in X-Wing Alliance, Ace Azameen, is neither seen nor heard.

The hero in "Fable" as well as "Fable: The Lost Chapters" never speaks. Despite this, he does say "Mom" in one cutscene. Although he does not speak through cutscenes, you can make him utter short words, such as "Wait", "Come on", "Follow", "Shit", etc.

Keyan Farlander from Star Wars: X-Wing and Maarek Stele from Star Wars: TIE Fighter are unseen and do not speak, though in the latter game the player is prompted with several questions before and after each mission that Maarek can ask his commanding officer or the agent of the Inner Circle.

In "Saint's Row" your self-created character will only speak when a gang is defeated (he will only say a few words however). He is referred to in-game as "a man of few words".

In the PC and Playstation versions of Harry Potter and the Philosophers Stone, Harry hardly speaks (apart from a few occasional lines, grunts or spell-chanting),barely making him a silent protagonist.

In Doom 3, the marine never speaks, mainly because that all the other marines have vanished and somehow died. Some have transformed into mutants after dying. However, the marine will occasionally yell in pain for every time he is attacked despite being a silent protagonist.

In other media


Film
* The main character of Tack in Richard William's animated feature film The Thief and the Cobbler.
* In the Kim Ki-duk film, 3-Iron, the main character, Tae-suk is completely silent throughout the entire film.

Comics
* Gon, a manga series starring a small orange dinosaur, is told entirely without words.
 
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