Shuuro

Shuuro (from the Sanskrit Skilled Warrior) is a board game for two players, which merges the precision and rigour of chess with the creativity and variety of miniature wargaming.


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It does so by attaching a points value to each traditional chess piece and allowing the players to spend a predetermined amount of these points (say, a total of 800 points) to select the chess ‘army’ that they think makes the best use of the points. This creates a feeling of ‘ownership’ towards the particular combination the player thinks is the most effective.


The ‘battle’ will then take place on a large chessboard of twelve by twelve squares. This board, however, also introduces a new and unique element to the game. Each of the four six-by-six quadrants of the board contains two plinths that block the movement of the pieces. These plinths are placed randomly at the beginning of every game with the help of a dice, ensuring that every game will be different and present unique challenges. The plinths also help in balancing the game, restricting the movement of Queens, Bishops and Rooks, while at the same time allowing Knights to land onto them and using them as defensive positions (as only an enemy Knight can take them while they’re there).



The first competitive game of the production version of Shuuro took place in September 2008 between Alessio Cavatore (the designer of the game) and Hugo Pritchard. The result of that match was somewhat of a surprise as Alessio, a player of some considerable skill, suffered a shock defeat to Mr Pritchard, a relative newcomer.
 
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