Realms of Trinity is a persistent world for the Neverwinter Nights 2 video-game. It was released on September 6, 2008. The project includes two separate campaigns, both based in the Forgotten Realms setting and taking place over two hundred years after the events of the core Neverwinter Nights 2 campaign. While it is not a standalone product (requiring the purchase of Neverwinter Nights 2 and its two expansions for play), it runs on player support alone with donations allowing for benefits such as player housing. According to the makers, Trinity wants to focus on user experience and show the value of Neverwinter Nights 2 to the community. catering to both playstyles. Chapters were designed to be completed in limited time spans from 45 minutes to 1 hour. Through the Neverwinter Nights Extender, a MySQL database stores player progress and allows dynamic enemy spawning. The second volume, The Wailing of the Planes, takes place nearly two years after. This time, the heroes are to face an even more reaching threat. The Cormyrean Expanse is rooted in Suzail, Cormyr and occurs after the destruction of Trinity. Development The project went live on September 6, 2008 with the 7 beginning chapters of The Dark War of Trinity. It was finished in 2009, with development on The Wailing of the Planes starting in the same year. The second campaign, Cormyrean Expanse, was rolled out from late 2012 (volume one) to early 2013 (volume two). It is fully separated from the first campaign and intends to be more role play-centric. A third volume is scheduled for spring 2014. and holds second place in Top Gameworlds as of October 2013. *Support for Realms of Trinity was added to the popular as of September 20, 2013.
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