QuickRummy is a card game. It is a variant of Rummy. It is played by 2 players. This game is played with 1 full deck of playing cards including 2 jokers. Each card has one of 13 ranks, from high to low : king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, ace (except the jokers). Also, each card has one of 4 suits (except the jokers) : clubs (♣), spades (♠), diamonds (♦) and hearts (♥). Each hand, the cards are shuffled and each player receives 7 cards (to keep in their hand, disclosed for the other player). The remaining stock of (40) cards is placed face down. The first card of the stock is placed face up next the stock in the so-called discarded row. Rules Goal The goal is to score more points than your opponent. Turn The players play in turns. Each turn : # the player either draws a card from the stock or takes one or more cards from the discarded row. A player may take any card from the discard row, so long as ## they also pick up all the cards that are on top of that card. ## they play the lowest card during the player's current turn ( = either meld, lay off or discard). This rule does not apply in the first turn (which is of the player, who starts the hand). # the player melds or lays off, which are both optional # the player discards a single card, face up, to the discarded row. Meld to score points, you meld "sets" and/or "runs" during your turn, by laying these sets/runs, face up, in front of you. A set is 3 or more cards of the same rank, e.g. . A run is 3 or more cards of the same suit in consecutive order. lowest possible rank is an Ace and highest possible rank is an Ace, e.g. or . Aces can be played as high or low but not both, for example and are allowd, but is not allowed. The act as wildcards : they represent any card in a meld. You may use both jokers in one meld, even next to each other. Melding is optional, because you may choose to 'wait' a few turns and finally meld all your cards at once, in one single turn. This is called Rummy. Lay off During their turn, a player may also choose to "lay off" some cards on an existing meld. This means that if a player can add to a set or a run that is in front of them or any of the other players, they may do so. For example: if a player has a set consisting of in front of them, the player can add the , or , and so on, thereby continuing the set. Typically, these cards are placed in such a way, that they're easily recognized at the end of the hand, as being laid off cards, to assist the scoring. Also during their turn, a player may replace a joker in a meld with the represented card. For example: if one of the players has a set consisting of joker in front of them, then a player can replace the joker with the during their turn. Note that the player must play that joker during that player's current turn ( = either meld, lay off or discard). The end of the hand When a player has gotten rid of all of their cards, they win the hand. As mentioned before, the player must discard the last remaining card in their hand on the last turn. Obviously, the hand also ends after a Rummy. Score * the value of the cards, the opponent still has left (in his hand), at the end of the hand, is subtracted from the opponent's score. * the value of the cards of each player's own melded sets and runs is added to the player's own score. * the value of the cards, which each player has laid off, is added to the player's own score. * this player, who ends the hand, is granted 50 extra points. note that the winner of the hand is not always the player, who ends the hand (and is granted the 50 extra points). the reason is, that the opponent may have a higher score (from his sets and runs and laid off cards). this is typically the case, when jokers are involved. also note that after a hand, a player can have a negative score. The winner the players decide before starting the game that the winner of the game is * the player who has the most points at the end of the hand * the player who has the most points at the end of a certain number (to be decided by the players) of hands * the player who is the first to reach a certain score (to be decided by the players (e.g. 1000)), which is to be checked at the end of each hand. Additional rules * the values of the cards are : ** 2,3,4,5,6,7,8,9 = 5 points ** 10, Jack, Queen, King = 10 points ** Ace = 25 points ** Joker = 50 points * you may only meld/lay off cards, after you have melded set(s) and/or run(s) with a total value of at least 40 points. This could be during the same turn. For example : a run of together with a set of is NOT enough. There is an exception to this rule : you may meld/lay off cards, when you have melded a run of 4 cards, e.g. .
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