NOTsoNOISY Guillaume Reymond is a creative and communication agency created the year 2000 by the franco-Swiss artist Guillaume Reymond (1969, Vevey, Switzerland), who studied architecture, known world-wide for his videos. In 2009, he quit graphic design and started his artistic projects and his new creations, which are a type of participatory events. Most of his projects are fun participatory performances that gather hundreds of people to create incredible videos animated with the technic of Stop Motion. All the projects are based in the same idea: to create images from people or objects known for a large number of people. It recreates films, comics or computer games. He is the one and only responsible of these projects and is himself who does the video post-processing and edition, linking picture after picture to obtain the final result as a video. His videos have a big success all over of the world thanks to Internet. In fact, his channel on Youtube has reached 27 million views. His popularity is due to the fact that he tries to find original ways to create images and videos by attempting simple, imaginative and amused ideas. It was a video of a human Tetris, which is part of the project Game Over, with almost 14 million views on Youtube, that launched him to fame. At the beginning, it was just a personal project he upload it to the Internet because this way both the participants and his family and friends could watch it. He didn't expect it to have such a success. Moreover, in 2007, this video won the “Youtube video award” as the most creative video. His artistic works have been exposed in several collective exhibitions all over the world including Vevey, Berne, Berlin, Gante or Melbourne. As an artist, he is usually invited to several international festivals. Among these festivals, we can stand out “The Urbaines Festival” of Lausanne, the “Belluard Bollwerk International Festival” of Fribourg, the “The Game is Up” festival of Vooruit, Ghent, the “The Game Culture Switzerland” in the Centre Pompidou, París and the “Image” festival of Vevey. Organization NOTsoNOISY Guillaume Reymond has a multidisciplinary structure. Reymond uses this name for all his projects, either they are personal or ordered. Guillaume Reymond founded the agency and he's the only creator and producer of all the projects. In many cases, he counts on the help of freelances to prepare and install all the elements needed in the shooting. Furthermore, he cames up with the ideas, he finds the techniques required in order to create them, he does the simulacions 3D and directs the extras of the videos while he takes them the photos. In addition, he does the part of post-production that implies the edition of the photographies. The first projects were created by the movement of several objects, which Reymond had to move before doing each photograph. Later, he began to enter people to the videos, so that he just had to give orders without needing to move the figures. It is necessary to take into account that in these v stop-motion videos where extras are required, there were no essays before the filming. A curiosity on the shape of the shooting is the freedom the extras have: they choose the movement that they are going to go before each photograph. The initial name of the agency was NOTsoNOISY but Reymond decided to add his name and surname for that the agency could be recognised by his close acquaintances. GAME OVER GAME OVER is a series of animations that try to reproduce the first video games using people as pixels. The screen is replaced by a theatre, the seats of which divide the image in lines and columns. The movement of the digital figures is created with the movement of these people, who will change places freely in each photograph —only those who represented objects had to follow the orders of Reymond, the others moved as they wanted—. Therefore, they get a size human reconstruction of the most mythical video games by using the stop-motion technique. This project criticise the contemporary video games which try to imitate the reality by 3D technique. The objective of this project is to defend the original video games that take place to artificial worlds, but, this time, restored by real people. The first video game of this big project was PONG, based in pong, one of the first video games (1972). The reconstruction required 7 extras, two hours of shooting and 277 photographies to get a final video that lasts 1 minute and 26 seconds. It took place the November of 2005 in the auditorium of The tour-of-Peilz, in Switzerland. The second realisation of this project is called Space Invaders. It was inspired on the famous video game that has the same name, where, we had to defend the Earth from the invaders coming from the outer space. In June 2006, during the festival Belluard Bollwerk Internatonal to Fribourg (Switzerland), they get a result of 1 minute and 55 seconds, after a shooting that lasted 4 hours and required 67 extras and 67 pictures. The following video game was created the January of 2007 in Ghent (Belgium) during The game is up! festical. It's called Pole Position and reproduces one of the first video games about cars races, particularly Formula 1. The driver had to avoid other vehicles and go over as many kilometres as it is possible in a sinuous road that, from time to time, get narrower. Moreover, at some point it turned out dark as it was a race at night, fact that diminished the visibility of the driver. They were needed 6 hours and 49 extras to get a result of 1 minute and 53, as well as 400 pics. On december of 2007, it was the first public for the reproduction of the video Tetris, based on one of the most popular video games thouhg it was first created in 1989. For this human size Tetris, 88 extras were necessary, as well as more than4 hours of shooting in the palace of Rumines of Lausanne (Switzerland). The final result, that counts with 880 images, lasts 2 minutes and 38 seconds. It is the most popular video of the GAME OVER project and it has over 10 million hits on Youtube. In addition, it has appeared in several newspapers and radio stations as well as in the Télévision Suisse Romande. The last animation of the series is inspired by the famous PAC-MAN. This video game created in 1980 was a great success that was rewarded with the Record Guiness for being the most famous arcade video game of all time. Its human size reproduction doesn't forget any details. 111 extras were collected more than 4 hours in the cinema Trafo of the Swiss city of Baden on 2010. The resultant video appeared on the Swiss television and was mentioned in several magazines and newspapers. Referències <references />
|
|
|