Nathan Cheever

</ref> The majority of his design experience has been level design and world design. He spoke at the 2002 Game Developer's Conference and was also a technology representative at both GDC and E3 that year for LithTech.
Two projects he contributed to were halted late in development due to Publisher issues. During 2009 Konami suspended its role as a publisher for Six Days in Fallujah because of its controversial nature. In 2014 Prey 2 was officially cancelled after three years of inactivity.
In 2013 he joined 2K Games to be part of Hangar 13 on Mafia III then later joined Cloud Chamber to work the next installment for the Bioshock series.
Education
While he began his career as an Artist, he accepted an internship to work with new studio Heuristic Park in 1996 while attending the Atlanta College of Art. Prior to this he spent time at other institutions studying Film, Video, and Graphic Design.
Career
Games
* ' - (1999)
* Middle-Earth Online - (production halted in 1999)
* Wizards & Warriors - (2000)
* Aliens Versus Predator 2 - (2001)
* No One Lives Forever 2: A Spy in H.A.R.M.'s Way - (2002)
* The Suffering - (2004)
* The Suffering: Ties That Bind - (2005)
* - (production halted in 2010)
* Turok - (2008)
* Judgemental Shooting Simulator - (2009)
* Six Days in Fallujah - (production halted in 2009)
* Prey 2 - (production halted in 2011)
* Defiance - (2013)
* Bishock Infinite - (2013)
* Mafia III - (2016)
* Bioshock 4 - (TBD)
* Palia - (2023)
* Last Sentinel - (TBD)
Published Artwork
* Flash & Snowball - (2005)
 
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