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a mundane cyborg (a subset of intermittent cyborgs) is a term used to describe a type of cyborg in which an organic system (for example a human) becomes so intertwined with an inorganic system that it "becomes an extension of the body." Rather than conventionally operating an inorganic system (for example, a car) with step by step commands, (e.g. move hands left to turn left, push down foot to engage brake) the inorganic system (the car) becomes an extension of the senses. The sensory input outweighs the reality of the corporeal world to the extent to which the organic system is modifying the inorganic system, not step by step, but by becoming so entangled with the system that it's commands are merely reflexes. The brain is not equipped to interpret the idea of a subjective reality(i.e. driving, moving at high speeds). The brain assumes that the information it is receiving is the mundane reality (i.e. walking) and modifies it's sensory output to match that of it's primal functions. Some argue that this causes humans to become so intertwined with alternate realities, that the controls (ex. the brake) are no longer controls or buttons, but extensions of the bodily movements. You do not consciously "push brake," you see someone in the street, and you think "stop" and the body carries out this command. In this same manner, modifications to a virtual reality (i.e. a video game) similarly become extensions, that act out the intended actions (without consciously identifying each keystroke). This can be considered a subset of cyborgian studies because a cyborg is the coupling of an organic system with an inorganic system. cybunny. "Mundane Cyborgs." cyborg db 10 July 2007: n. pag. Web. 16 Mar 2010. <http://www.cyborgdb.org/mundane.htm>. Biocca, Frank. "The Cyborg’s Dilemma: Embodiment in Virtual EnvironmentsCiteseer (1997), 1-10, http://citeseerx.ist.psu.edu/viewdoc/download?doi10.1.1.132.4043&reprep1&type=pdf. (accessed March 13, 2010).
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