LOGOS cards is a digital collectible card game developed for Second Life. The game was first conceptualized by Austrian developer Florian Kraner in 2008. Development began in earnest early 2009 with the addition of Darien Caldwell to the creative team. The full game was released on July 1, 2010. Basics LOGOS is played by two players. Both of them each start with 100.000 Hit Points and it is their objective to reduce the Hit Points of their opponent to 0 first. They do so by battling with cards that follow a Rock-paper-scissors principle. LOGOS cards is played in Second Life using a HUD. It consists of two SL items that have to be worn and will add a display of the hand dealt to you as well as some other elements to the screen. The game can be played anywhere in Second Life on the go. This allows players to play the game in a fully emersive 3D environment, where they have full control over how their avatars and surroundings are represented. The community that has formed is constantly adding and maintaining new play areas where players organize tournaments and events. Cards Cardmotives are mostly generated from Second Life sceneries and sorted into 5 categories of cards: Energy, Matter, Information, Life and Neutral. When building decks the player needs to keep combo requirements and effects for their cards in mind. Technology LOGOS makes use of Googles App Engine, which allows the Second Life game to be enhanced by a website interface that allows players to edit card decks and more for no cost.
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