List of Silent Hill monsters
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The following is a list of monsters in the survival horror video game series Silent Hill. Silent Hill (1999) Common enemies *Air Screamer - Pterodactyl-like creatures that fly close to the ground surface and travel around in packs. They tend to linger around areas with garbage. The Air Screamers were inspired by memories of an illustration found in one of Alessa's favorite books, The Lost World. *Night Flutter - The creature that Air Screamers transform into when the world shifts to the Otherworld. They have the head and wings of a pterodactyl, although their faces are covered in masses of writhing worms; rather than pterodactyl bodies, though, they have the bodies of human men. Bosses *Split Head - The boss fought in the basement of the Otherworld Midwich Elementary school. A giant dragon-like lizard whose head is split vertically down the middle, it is manifested from a fairy tale Alessa heard/read as a child; Harry recalls reading the same story himself as a child. Another version of the Split-Head is shown in Silent Hill 3, but is dubbed "Split Worm". *Twinfeeler - Boss fought in Silent Hill Central shopping mall. A giant larva, which resembles a centipede, that burrows into the earth and then emerges spitting some sort of poisonous gas/venom. After Harry deals enough damage to it, it flees from him and ventures into the city. It is a manifestation of the insect specimens in Alessa's room. Fought in the "Good" Endings. Is also referred as Samael. Silent Hill 2 (2001) Common enemies *Lying Figure Skulking, humanoid creatures trapped in what appears to be straitjackets made from their own flesh. They attack by spewing a spray of acidic mist from an opening in their chest. They are slow whilst standing upright, but when knocked down they stay in a lying position and move by skittering very quickly along the ground. The Patient Demon symbolizes a hospital and/or mental patient squirming in agony, and are also a manifestation of James Sunderland's internal suffering. They also allude to James' sexual frustration, as they appear to be wearing thong underwear and heeled boots. The creature has been nicknamed Body Bag, Straight-Jacket, No Arm-ies, Condom Man, and Patient Demon prior to the release of The Book of Lost Memories which confirmed the official name. *Mannequin Headless, armless living sewing dummies which bear a resemblance to German artist Hans Bellmer's Dolls, directly modeled after the images from some of his work, depicting two sets of legs joined by their waists. These monsters consist of a feminine human torso and legs, upon which rest two more legs standing upright. The top pair of legs are used for striking while the bottom pair are used for walking. The creatures react highly to light and tend to stand still in plain sight. However, once the player approaches about three to five feet away they spring to life and start to attack. The Mannequin is a manifestation of James' natural urges and inclinations. *Double Head - Dogs that have their heads split vertically in half. They usually appear in groups and quickly attack Heather upon sight. The Double Heads are attracted to beef jerky, bloody carcasses found in some areas, and loud noises. They are "bandaged" in bloody strips of flesh. According to The Making of Silent Hill 3 DVD, their split skulls are meant to evoke Cerberus and to indicate the player is entering a nightmarish world. Their appearance is influenced by the image of Alessa after she was incapacitated by the fire, as well as her fear of dogs. They are also capable of grabbing onto the leg and pinning the player down while others of its companions attack him. The Sniffer Dogs often appear in groups and are usually witnessed feeding on other deceased monster carcasses. The dogs represent Walter's hatred towards dogs after he was nearly bitten by one in Steve Garland's pet shop. *Twin Victims (Victim 07 + 08) - Walter Sullivan's seventh and eight victims were twins Billy and Miriam Locane. They are the only two of Walter's victims that have been reincarnated into the form of a monster instead of ghosts. It is speculated this was partly due to the fact that they were infants *Victim 4 - The ghost of Steve Garland, a pet shop owner; may have a connection to Lisa Garland; as a child, Walter was almost bitten by a dog in his store. Walter shot him to death with a submachine gun. - Walter Sullivan's reanimated corpse, transforming as room 302 begins to become his "mother." It appears as a giant, decayed, hairless corpse dangling from a series of hooks. Henry must collect the spears in the room and stab them into the giant corpse, along with Walter's umbilical cord, in order to defeat it. *Walter Sullivan - A sadistic serial killer and a former member of ´´The Order``, that came back to life as a ghost. He pursues Henry in the other worlds during the second half of the game. He is found, armed with a pistol (single or dual), a chainsaw, and a pipe. During the final battle, Walter's ghost teleports around the room, rendering him invulnerable to any attacks until Henry destroys his reanimated corpse (see above). For further information, see List of Silent Hill characters. Silent Hill Origins (2007) Common Enemies *Faceless Nurse - A faceless nurse creature that is first encountered by Travis in the Alchemilla Hospital. Their appearance is quite similar to those previously seen in the second and third installments, but they wield syringes, and look as though surgical masks have been melted to their faces. They are capable of using a grappling attack in which the nurses will attempt to stab Travis with their needle. Also different from the nurses of previous games, their movements are more spasmodic, they have more feminine voices, and when they are knocked down, they violently bang their heads against the ground. It is notable that in the Sanitarium the nurses are colored green, but that is the only difference. The nurses represent Travis' memories of his mother's illness and his frustration at the lack of female company in his life as a trucker. *Straight-Jacket - A shambling creature that appears as if it is wrapped from head to waist in a straitjacket made of its own flesh. It closely resembles the Lying Figures in Silent Hill 2. They often appear in "packs" and will charge Travis, encircling him and spewing gelatinous balls of some corrosive substance. If they get close to Travis, they will leap up and wrap their legs around his waist, trying to suffocate him; if Travis doesn't shake them off quickly enough, they will either kill him, or spew a ball of acid in his face. They represent the patients at the sanitarium. A particular Straight-Jacket at the Artaud Theatre is noticeably covered with blood spatters. *Carrion - Large creature that appears to be a skinned cow or bull, dragging its head and two front limbs along the ground. Although the creatures are quite slow and can be easily outrun, if given the opportunity they will launch at Travis with considerable strength and knock him off his feet with their head. Unlike the straitjacket and the nurse, they do not use grappling moves. After leaving Artaud Theatre, their sizes vary, sometimes being much larger than the player. Named after carcasses of dead flesh, they represent the guilt Travis felt after seeing dead animals on the road during his job. *Remnant - A floating object that resembles a rusted harness used to restrain the mentally insane. Though it looks like no one is inside it, it has a shadow of a spasming human-like figure, bleeds when attacked, and will scream in a female voice- if killed, the harness will fall to the floor and a human-shaped bloodstain will appear. The creature is found only in the Cedar Grove Sanitarium and is attracted to light. When the player confronts the Remnant, they will attack persistently until Travis leaves the area or it is killed. They represent the inhumane treatment of the patients at the sanitarium and Helen Grady's confinement. *Ariel - A theatre mannequin of a child that represents the character from William Shakespeare play The Tempest, Ariel hangs upside-down from the ceiling or walks along the ground on its hands. They are distinguished by the rattling sound they produce, and can easily be avoided by turning your flashlight off. However, they tend to appear in pairs or groups and are able to use a grappling maneuver that will result in an instant Game Over if the player fails in getting loose. When hanging from the ceiling, Ariels will attempt to pick up Travis by his head and break his neck. *Twoback - A fleshy monster that has the appearance of two bodies engaged in sexual intercourse ("the beast with two backs" is a Shakespearean euphemism for 2 people copulating) fused together by a large layer of skin. They are found predominantly in the Riverside Motel, but also in the "Otherworld". The Twoback attacks by spitting acid at Travis from far away, and is extremely aggressive. Although the occurrence is rare, they are also capable of using a grappling move in which they will pin the player to the ground and deliver a powerful bite. Twobacks represent Travis' sexual frustration from his lonely lifestyle as a trucker. *Caliban - The largest monster in the game, Caliban is a twisted memory Alessa has of the theatre's production of the classic William Shakespeare play The Tempest, in which the director used a Native American theme for all of the characters; the actor playing Caliban was dressed as a half-human, half-buffalo. It is very slow, but its stomping is very powerful. Like Carrion, it will launch itself at you if close enough and can catch up to Travis if he tries to run away- however, it mostly keeps to itself and will not attack unless Travis gets very close to it. The Caliban first appears as a boss at the end of the Artuad Theatre, but later becomes one of the common enemies. It resembles an extremely tall, faceless man covered in buffalo hair, with its legs folded backwards and over its head, arms and legs wrapped in bandages. Bosses *Memory of Helen Grady Also called "Momma" - A manifestation of Travis' feelings towards his mother, who died in an insane asylum. She was placed there after she developed schizophrenia and tried to murder Travis under the belief that men living in her mirror wanted him dead. The creature looks like an emaciated woman with bulging eyes and a gaping mouth frozen in a scream, wrapped from neck to feet in bandages; she is suspended in a gibbet, which moves around the ceiling on a crane. She spits poisonous gas, and causes impossibly large knives to burst forth from the gibbet. *Caliban - A Large creature, representing Caliban, from the famous Shakespeare play - The Tempest. It's a large Beast, with its back bent so that its legs are in front of it. It moves slowly, but will attempt to jump on Travis, if it gets too close. *The Butcher - A large creature resembling a giant, muscular man with a deformed face; he wears a strange metal helmet that only covers half of his head and face, and drags along a weapon called The Great Cleaver, slaughtering monsters and people alike throughout the town. Travis first encounters it in the Silent Hill butcher shop, mutilating a Nurse demon; he later discovers documents around town written by a Silent Hill resident that indicates at least one other person, in the real world, has seen the creature at the motel. Travis later finds The Butcher in the motel's kitchen, mutilating a Two-back creature; he fights and kills it, and then mutilates its corpse with the Great Cleaver. Its behavior and appearance is reminiscent of Pyramid Head from Silent Hill 2 and shares a similar significance which is expanded upon in the 'Bad' ending of the game in which Travis is implied to have been The Butcher himself. *Memory of Richard Grady Also called "Sad Daddy"- Travis confronts a demonic beast symbolizing his father, who hanged himself in the "Otherworld" variation of the Riverside Motel. The creature is split into three parts and attacks with tentacles that will attempt to strangle Travis. The distorted center-most "head" vomits out geysers of blood. *The Demon - A large winged demon resembling traditional depictions of the devil. Alessa uses Travis to assemble the multiple pieces of an ancient artifact called Flauros which releases the demon, thus interrupting the Order's attempts to complete the "birthing of god" ritual. Travis must fight it and re-imprison it in order to escape the town. It is very possible that the demon is a creature of the "God", or the Order, because when it summons its "rain of fire", the Halo of the Sun appears on the ground where ever it is standing. Silent Hill Homecoming (2008) Common Enemies *Feral - A zombie dog that resembles the Groaners from Silent Hill 1. They have no skin or noticeable features, and seem to attack alone. They also seem to be quite intelligent, as they will circle around Alex and use a variety of attacks. They have the ability to knock and pin Alex down, then bite him repeatedly. Being that upon killing a Feral for the first time, the player receives the achievement "Eddie's Legacy" it can be safely assumed that the Feral can be linked to Eddie from Silent Hill 2 who famously shot a dog to death before encountering him for the first time. They are extensions of Adam Shepherd's guilt, as his father later reveals during a confession that he treated the family dog with more respect than he did Alex. They could also be linked with the Shepherd's missing dog, Shuki. *Lurker - A humanoid monster that has its legs fused together, vaguely resembling a mermaid. It appears to move using its hands, which are metal hooks. Its mouth is vertical and takes up most of its face. Because the slit-mouth in its face resembles the cuttable doorways Alex encounters throughout the game (which often reveal hidden places or secret locations) it may be said to be a manifestation of the secrets that Alex's father Adam kept from him or the secrecy surrounding Shepherd's Glen in general. *Needler - Needler is a monster that resembles a mix between a human and a spider. Its head, which has no discernible features other than two black eyes and a mouth resembling a furless hamster, appears to be between its bottom legs where its genitals should be, while on its shoulders there is nothing. Its hands and feet have been replaced by blades which it uses to walk on and which make a distinct noise when it moves. The blades are also what it uses to slash and attack its enemy, but it can attack by biting as well. They also have the ability to crawl along vertical walls and even on roofs. It is a startlingly fast and persistent enemy, and is tricky to kill as it can easily block attacks. The spider like qualities note that this may be a manifestation born from Alex's little brother, Joshua's love of insects, especially spiders (as can be seen from the spider collection in the boys' bedroom.) Alternatively, others have thought that this is a manifestation of Alex's repressed sexual feelings towards Elle, given that it first appears in the Hotel and that its head is in the place of its phallus. *Alchemilla Nurse - The classic Silent Hill nurse returns in the fifth installment wielding long, sharp knives. They have unrecognizable faces and seem to be heavily inspired by those from the Silent Hill film, and when light is cast behind them, a fetus can actually be seen within their bodies, referencing Joshua's 'rebirth' at the end of the game. They are attracted to light and sound, and can be heard approaching from a distance by the disjointed clacking on their heels. They move slowly until approached by Alex, and pick up speed as they prepare to attack. The nurses represent Alex's hospitalisation (Alex comments in his diary about the revealing clothing of the nurses helped the soldiers to feel better) and Alex's conflicted feelings towards Elle. *Schism - Like the first boss of Silent Hill 1, its elongated head is split down the middle with a hammer shaped, sharpened bulge at the end, but the rest of its body resembles a human. They scuffle on two feet and move quickly. They attack mostly by swiping at Alex with the sharpened tip of its head, and can perform an instant kill on Alex by ripping him in half if he is unable to escape their grasp in time. The monster references Adam Shepherd's violence towards animals (his hunting room). It is notable that in the Otherworld version of the Shepherd home, there are four Schisms that represent each family member, with 'Josh' hiding behind a pipe, 'Lillian' standing docile and refusing to attack and 'Adam' lashing out viciously at Alex, and Alex himself is a 'normal' Schism. *Siam - A creature that combines two mutilated bodies, one of a man and the other a woman. On the back of Siam is the female side while the male side serves as the front. The two are bound together by a green bondage suit with the heads being fused as one whole. Both faces lack eyes and are wrapped in leather strips. The female's arms dangle in front of the male's face, but his are largely swollen in a similar fashion to the Closer's from Silent Hill 3 and the Mandarins from Silent Hill 2. They are quick and highly destructive. Siams can be considered a common enemy, but they don't show up quite as frequently as most of the other monsters in the game do, and when it shows up it is usually shown in a short cutscene. Their posture and movements are similar to the Missionary of Silent Hill 3. The Xbox achievements hint that they are a reference to James Sunderland from Silent Hill 2. The monster represents Adam and Lillian Shepherd, with the female (Lillian felt helpless to stop her husband sacrificing her son) dragged along by the male (Adam). The 'Siam' may also reference 'Siamese', a reference to the pairs (or twins) of children who were born (Elle and Nora, Alex and Josh, Joey and Scarlet). *Smog - A deformed, humanoid creature that has been described as a variation of the Lying Figure from Silent Hill 2. It can be heard from a good distance away - scuffling and choking on its own smog. The Smog is somewhat hard to kill, even with a shotgun, unless the player waits for it to expose its weak point - the lungs. Its rib cage parts opens, revealing the inflating lungs, and it attempts to poison its victim by spewing forth its toxic gas. It appears to be scorched and the lumps on its skin depict charred flesh and burning ash. Some believe this is a reference to Alex choking on his own guilt. *Swarm - Huge insects the size of footballs, these creatures hint to the giant insects in most other Silent Hill games. These ones are different however, in the fact that they can fly short distances given their new, more beetle like form. They attack in swarms, and will crawl all over Alex, biting him. You must shake them off in a similar manner to the Feral's. They accompany Pyramid Head in a similar way to in the movie and the arcade game, but to a much lesser degree, as only a small group scuttle around him. Their appearance is reminiscent of Joshua's various insects in his collection. *The Order Members - Human enemies who closely resemble the members of the cult in the Silent Hill film, hidden in thick coal miners suits and gas masks. They first appear as enemies in the Dark Times level, but are seen earlier in the Attic level. The Order members wore mining suits to travel through Wiltse Coal Mine in Silent Hill to the mines in Shepherd's Glen previously, but it seems they now use them to conceal their identity as Order members. Bosses *Judge Holloway- Although this does not technically qualify as a boss fight, Alex is forced to prevent Judge Holloway from drilling his skull and leg with a cordless drill, eventually culminating in her death. *Sepulcher - Lacks any eyes, although its teeth are visible and its jaws are always open with a black tentacle-like substance jutting from them. At the second half of the boss battle, it drops to the floor where it supports its weight with its two front arms while alternately trying to swipe and smash at Alex with one at a time. It is heavily implied by the dialogue (and somewhat confirmed during the cut-scene where Alex kills Judge Holloway,) that it is meant to be a representation of, or physical embodiment of Joey, the mayor's missing son. It is that implied that Joey was buried alive by his father, Mayor Bartlett as a sacrifice to their God. This is also implied on the monsters name, which means "tomb." Sepulcher, like the other bosses, appears after an item belonging to the deceased child is returned to the family member who committed the murder. Sepulcher appears from a watch which belonged to Joey and on which Mayor Bartlett is implied to have carved "forgive me" upon. Sepulcher takes the appearance of a plant 'sprouting from the ground' due to Joey's fondness for gardening and his death by burial. *Scarlet - Appearing similar to a porcelain doll, Scarlet is extremely tall and thin, with an almost dinosaur lope to her walk. Her mouth is filled with razor-like teeth. Hacking away at her legs and avoiding her swiping attacks will eventually cause her to fall to her knees, where Alex may attack her back. After she is weakened, she becomes a faster, harder enemy to defeat. She skitters desperately around the room on all fours like a spider, climbing up across the ceiling, and dropping down to attack unexpectedly. Like the other bosses, Scarlet represents one of the sacrificed children, in this case Scarlet Fitch. Dr. Fitch dismembered her, the removal of limbs resembling a doll's joints. According to Dr. Fitch and as seen from her room, Scarlet loved dolls. She appears out of a doll brought from Scarlet's room which, before transforming, addresses Dr. Fitch as "Daddy." *Asphyxia - Asphyxia was first revealed by an artwork leak at the end of 2007. It appears to be almost centipede-like with many legs. However, all of its limbs and flesh is that of a human female's, with great emphasis on sexuality and also suffocation: hands cover up its breasts and genitals, but also appear to be gripping the throat and covering up the head's mouth. Asphyxia represents the death of Nora Holloway, Elle's little sister, and the betrayal between mother and daughter that occurred with Nora's murder. It appears from the locket Elle had been wearing since the disappearances began (which had been in Alex's possession when they were separated). Its caterpillar-like appearance is also a reference to the caterpillar in Alice in Wonderland, Nora's favorite book, as mentioned in a notation on a photograph. *Amnion- The final boss in the game. A giant spider-like monster with metal limbs. Four of its limbs are used for walking while two others in front of the creature are used for attacking. The two attack limbs are tipped with an assortment of bladed weapons. At the center of the legs there is a human body hanging down from the spider's steel structure by hooked wires which pull at its flesh. It has a bloated stomach which the player discovers after defeating the creature contains Alex's brother, Josh. Most disturbing of all the creatures head is a face stuck to an accordion-like device that allows the face to move forward and backward a distance of two feet or so, and a long, black umbilical cord-like tentacle leading from its mouth to its genital area. The face also has a similar appearance to Alex's and Joshua's mother. A picture that Alex finds at the playground adjacent to his house showing a giant toy spider towering over a toy man and car serves as a prelude to this boss. This boss represents Alex's guilt for Josh's death and possibly the anger from Josh that was felt towards Alex. Amnion appears from the ring given to Joshua by their father after Alex realizes the truth of his death. Silent Hill: Shattered Memories (2009) Raw Shocks The game does not feature monsters in the "real world" locations. However, when the world shifts to a frozen, icy version of the Otherworld, creatures called Raw Shocks haunt Harry through his journey. The creatures appear as skinless humanoid monsters, capable of hugging Harry and freezing him to the point of unconsciousness. Despite their aggressive tactics, they do not harm Harry and merely attempt to prevent him from finding out the truth, becoming more aggressive and numerous towards the end of the game. If they succeed in subduing Harry, they will even kneel and caress his body to ensure he does not actually die but also to prevent his recovery. Their physical appearance changes according to the player's psychological profile as established at the start of the game and by the end their appearance has changed drastically. Their behavior, however, always remains the same. *Feminine- This variant of Raw Shock now has a more developed face, having large lips. It develops zip-like markings on its skin which give the impression that it is wearing a corset of flesh. It also has an extended strip of flesh around its hip that resembles a mini-skirt while its feet have changed to resemble high heels. It vaguely looks like the nurse monsters from the other games. This Raw Shock appears if the player focusses on sex-related objects, ogling at the female characters and acting unfaithful. Their significance is obviously the sexual provocation and hints to the 'Sirens and Sleaze' ending. *Bloated- This Raw Shock has developed large tumors over the surface of its skin. This gradually develops all over its body, resulting in it appearing as a swollen grotesque cancerous mass. Their color also becomes more of a dingy gray. They appear when the player focuses on alcohol-related objects and topics. The appearance is obviously symbolic of illness resulting from alcoholism and it hints at the 'Drunken Dad' ending. *Broken- This type has its limbs becoming atrophic, with their hands missing and the stumps becoming more bone-like. More bone-like protrusions grow from their shoulders and hips, resulting in a fractured look. Their heads look dented, as though they have been powerfully struck. They also have large chunks of flesh ripped off them, giving the impression that they have been severely beaten. These types appear when the player acts unfriendly and deviates from the main task of finding Cheryl. They symbolize internal suffering and their 'beaten' appearance hints to the 'Wicked and Weak' ending in which Harry is assaulted by Dahlia verbally and physically. *Geometric- The Raw Shock's limbs become 'sliced' with discs of their flesh missing, giving the appearance of segmented limbs. Their head swells up and forms a complex geometric shape with a hole in the center. The shape varies slightly for each creature. This type appears if you act friendly and focus on your task of finding Cheryl. The missing segments of their arms represent the truth slowly coming to light, that Cheryl is beginning to realize the truth, so her delusions (the Raw Shocks) are beginning to disappear (the segments). The strange head shape is exactly the same as the ceiling lights in the reception of Kaufmann's Lighthouse Clinic, again implying that Cheryl is becoming aware of her delusion at the clinic. This symbolism hints strongly at the 'Love Lost' ending, in which Cheryl accepts her father's death and moves on. As the player reaches the end of the game and discovers the truth behind the psychological sessions, that the Harry controlled by the player is a fantasy based on the real Harry Mason, who died eighteen years prior to the events of the game in a car crash and that his daughter Cheryl was traumatized by and started to deny his death; realizing the player at the end that Harry's journey is a delusion of Cheryl's mind. Because of the Nightmare parts of the game takes part when the fantasy Harry is at the point to uncover the truth, the Raw Shocks represent an unconscious state of Cheryl's mind that wants to 'freeze' Harry's progress of finding the truth and prevent her delusions from ending. Divine creatures in Silent Hill *God - The female solar deity worshiped by the Silent Hill cult. It is not the same as the Abrahamic God, but rather appears as His antithesis (as Metatron is an angel of God). According to their dogma, God was born from two humans, who offered their prayers to the sun, and brought an end to the suffering of ancient man by taking away eternal life from humankind. She created many gods (including Xuchilbara and Lobsel Vith) and angels to help lead people to her. Then, she set out to create "Paradise" for people, but her strength ran out and eventually it caused her death. However, she promised to return again one day. In Silent Hill 1, Dahlia offers her own daughter, Alessa, as a sacrifice to impregnate her with the Order's God. The God is forced out prematurely by Kaufmann and takes on a hideous demonic form. Harry slays the malevolent deity soon thereafter. However, if Kaufmann is not saved, the God takes the form that Alessa believed it would have, a woman in a white robe radiating light. The other demonic form was Dahlia's interpretation of God's form. Claudia Wolf tried to get Heather to remember her "true self" in order to birth God in Silent Hill 3. Claudia's idea was to have God born and usher in Paradise. The role of Mother of God was shifted when Heather exorcised the deity by vomiting the fetus up, which Claudia then swallowed, resulting in her demise. Because Claudia gave birth to the God it takes a similar appearance to that of Alessa, the form of God that she believed in. Due to its state of birth the lower half of its body remains immature. It has been further explained that the appearance of the God changes depending on the person who summons it and can be considered equal to the other monsters. Likewise the cause may be attributed to the town's power to manifest delusions. ===Debates regarding "The God"=== The name Samael was first used by Dahlia in Silent Hill 1, calling the Seal of Metatron the Mark of Samael. Because of this, most fans believed that the symbol Alessa spread through the city was evil (being that Samael is a rebellious angel in Judeo-Christian mythology) but at the end of the game we discover that Dahlia was lying about the true nature of the Seal, and that Alessa was placing it all around the town due to her belief that it could have significance in stopping the plans of Dahlia, even if this would mean the destruction of herself. In the end, she never fully utilized it due to not spreading it around town enough. The Order's "God" is speculated to be a demon due to the nature of things within the series and perhaps two back to back memos in the fourth game, though it's noted that enemies of the cult and its doings have always called demonic names upon its deities. However, it's also true that certain sect members, Vincent and a strong believer such as Leonard help show that there are believers that view the birthing as something unnecessary or unfounded in the end. Therefore, even ones within the beliefs of the cult can call protest against it as well as have a different view on what is born, fitting with how its logic is of any other monster. Nothing is officially said about what name could be given outside the beliefs of the cult. Despite what people have speculated in terms of the otherworld and its monsters, it is also officially noted that all doings in the first Silent Hill are of Alessa's born gift running amuck, similarly to Walter Sulivan's own personal world in Silent Hill 4. Her thoughts and suffering materialized into external energy with physical effects and the "hellish" imagery influenced from the accidental burning from the start. The town's power is also said to increase pass its previous abilities due to the events of the first game and reach outside Alessa's original influence, calling dark ones and personally manifesting an otherworld in which their own inner self is brought out. It can be noted that Silent Hill 2 has a different tone from the first and third, being that it has more influence from its own protagonists. Each person's manifestation can cross paths with another's they are closely linked to given the circumstances. It is also true that Silent Hill 4 shares timelines with Silent Hill 3 and is about the alternate way to bring about the cult's "Holy Mother". In terms of reference books in Silent Hill 3, Vincent's doings in directing the organizing of the cult's original beliefs into a revamped religion included that it recalled events of both before and after Silent Hill 1, hence a portrait portraying the ending events of the good ending of the first game. Regardless of debates, the important question is what they personally worship inside the beliefs of the cult, not what it could be outside. On this note, the information on the cult and god in Silent Hill 3 predates the burning of Alessa by enormous amounts of years, even citing what they worshiped when she was very young. It is linked to Incubator's metaphor as well, who is said to be a new life form in The Book of Lost Memories; this being what Alessa sees the god as. It is also said that Dahlia and Claudia were originally from the same organization within The Order, another probable reason why Incubus takes a female form apart from its inspiration's ability to be both. While it is true that Claudia believed in Alessa as others, they were born two years apart. At that time, Claudia would be within the same sect as Alessa, worshipping this same god. *Lobsel Vith - The yellow god, referred to in the paintings in The Chapel in Silent Hill 3 and one of the beings said to be made to lead people in obedience to God. The nature, appearance, and purpose of Lobsel Vith is unknown, as nothing is explicitly stated about it in any of the games. However, a clue lies within the fact that the descriptions of the paintings are detailing the artwork and the events happening within them. It does indeed depict many angels within the said painting as well as a yellowish and reddish figure on each side of The God. *Xuchilbara The red god of Silent Hill and one of the beings mentioned in a painting in Silent Hill 3 created to lead people in obedience to the Order's God. A god of judgement, Xuchilbara presides over rebirth and has been known to be used in a ceremony to resurrect the dead, called the "Crimson Ceremony". It should be noted that the etymology of Xuchilbara's name is Nahuatl for flower and Japanese "bara" means rose. This character is also mentioned by name briefly near the end of the Silent Hill 2 sub story 'Born from a Wish' *Metatron (Metratron) - Metatron is another archangel mentioned in the series, known to be a messenger for God (Yhwh) in Jewish and Christian legend, and is considered to be second only to 'YHWH' himself in Judaism. Metatron is only explicitly mentioned in the series through The Talisman Of Metatron or Seal of Metatron (also known as the Virun VII Crest.) in Silent Hill 1 and Silent Hill 3. The seal was said only to be given the name Metatron because of its difficulty to control. Heather in Silent Hill 3 attempts to use the Seal of Metatron against Claudia Wolf, but it does nothing. Both Metatron and Valtiel were described by Hiroyuki Owaku (Silent Hill scenario writer) as "agents of God" in the Book of Lost Memories. Silent Hill Mobile (Orphan) *Closer- Very similar to the Closers of Silent Hill 3, except they are much smaller and drag themselves across the ground using their weighted arms. Their head is now missing, with an orifice in its place. To attack, they spit blood at the player. They represent the children who were slaughtered at the orphanage (due to their child-like spitting and their small stature). *Tree Child- Although it does not attack the player, the cooker in the orphanage's kitchen becomes a monster in the Otherworld. It resembles a small overgrown tree with the roots spreading across the floor. Its bark throbs and twitches while its branches bear grotesque children's heads as its fruit. Silent Hill Mobile 2 *Patient Demon- Very human-like monsters with their legs ripped off. They wear bloodstained hospital garb which may be scrubs or patient gowns. Their hair has grown wildly and obscures their face, only revealing yellowish glowing eyes. They crawl across the floor on their stomachs, swiping at the player with a knife. They represent the tensions between the clinic's staff, some of whom had violent tendencies. *Lucas- Lucas becomes an emaciated face protruding out of a wall with wrinkled and darkened skin over his skull. Capable of breathing out fire, he spits small balls of flame at the player. Silent Hill Mobile 3 *Zombie - The first enemies met by player, they have elongated claws which they use to attack player. *Slurper - Hybrids of Closers and Slurpers of Silent Hill 3, they have ability to teleport between walls. *Scraper - The last and the most dangerous common enemy in the game, this humanoid monster wields two short blades and is capable of breathing out fire. *Dark Karen - Final boss of the game, the dark side of Karen's soul bears close resemblance with Sadako Yamamura. She spontaneously teleports around the room, attacking with hand jabs. Aiming to her head will kill her soon. Silent Hill: The Arcade (2007,Japan) (2008,Europe) Common Enemies *Gumhead - A common enemy that first debuted in Silent Hill 4: The Room. Their design has been simplified considerably, and these Gumheads are gray with darker splotches that resemble vascular birthmarks. In later areas of the game, their faces become distorted, their arms bloody, and they seem to be wearing leather trousers. They also have the disturbing ability to literally give birth to Creepers when they die. In their final appearance, they are greenish, and resemble their first incarnation more than their second. *Creeper - These creatures look like large cockroaches and leap up onto the screen to bite your character. They are initially summoned by Pyramid Head in his boss fight sequence, but then appear several more times without him. This enemy first appeared in the original Silent Hill. *Dark Nurse - A staple of the series, making appearances of one sort or another in almost all of the Silent Hill titles. The obscured head (and especially face) that has been a part of this creature since Silent Hill 2 returns again in a slightly different form, as their faces are bandaged up completely but they now have well-groomed shoulder-length hair. They seem to carry either an iron pipe or a pistol, and they move in odd, bounding strides, as if in some parody of a thief sneaking silently through the night. *Scraper - A common enemy from Silent Hill 3. They fight with dual rotating blades and may be tinged either red or blue. The only other difference in their appearance from Silent Hill 3 is that their faces are covered not by folds of skin but by what looks like some type of rough veil. *Toadstool - Identical to previous game version, but this version is much larger and attacks by spraying acid or ramming the player. They are often found around the corpses of insane cancers. *Robbie the Rabbit - The mascot of the Lakeside Amusement Park. There have been occasional hints before that Robbie the Rabbit might have a more sinister nature (one example is an extra costume Heather can equip, which features one Robbie standing over another with a bloody weapon, and the words "Red Robbie Wins"), but this is still the first time it has actually appeared as an enemy creature. Like all of the other monsters, Robbie's appearance has been changed slightly, and it no longer has a bloody stain on its mouth. They can be found using an axe (which can be thrown),shotgun,and chainsaw. *Split Head Groaner (unofficial name) - Similar in design to the Split Head enemies from Silent Hill 3, medium-sized dogs covered in bandages of peeled flesh. These creatures also have similar attack patterns to previous dog-type enemies called double heads in the series. *Numb Body- Yet another enemy from Silent Hill 3, these Numb Bodies are white in color rather than pink and have long tails now in place of the more familiar spikes on their backs. Also different from their previous iteration is the fact that there are no small Numb Bodies in this game, only large ones. They can also lean back and spit balls of acid, hinting that the black mark on their "head" isn't an eye, but is actually a mouth. *Raven Bat (unofficial name) - Small, raven-like creatures with small heads and long pointed beaks. They may hover motionlessly for long periods before attacking, and move in swarms. Later in the game, they take on a more demonic appearance, their wings turning fleshy and developing spikes. *Tremor (unofficial name) - Similar to their console counterparts (Silent Hill 4: The Room), but flesh-colored and smaller now. They attack in the same way that the Creepers do, however some explode into green goo rather than leaping onto you. *Insane Cancer - Both taller and wider than the similar enemy in Silent Hill 3, this version is also much weaker. No longer covered in blood or greenish pus, they now have a long slit down their bellies, and more distinct heads. Near the end of the game, however, this monster does get its grubby, Silent Hill 3 appearance back. Bosses *Red Pyramid (Pyramid Head): Originally introduced in Silent Hill 2, this boss monster bears a stronger resemblance to his incarnation in the . Accompanied by a copious amount of Creepers (this is also truer to the movie than any of the games, although large insects like these have made appearances as enemies in the original Silent Hill as well as Silent Hill 2), he wields his signature weapon, the Great Knife, and first confronts Eric and Tina in the Brookhaven Hospital, curiously accompanied by the sound of a boat whistle, which seems to also signify shifts between the real world and the Otherworld, an event that's been signaled in the past by the sound of sirens. He is fought a second time later in the game between the Marionette and Phantom bosses. His appearance is still similar to Silent Hill 2, although he's noticeably much bigger and muscular. *Guardian (unofficial name)- This creature has the appearance of a huge Gumhead crossed with a Numb Body and a dragon. The massive humanoid creature twitches and thrashes around constantly, as if it were in pain. One of its hands is a huge axe blade which it strikes you with and another claw hand. It has wing-like skin flaps under its arms, but even though they are tiny, the creature has the ability to fly. However, it never flaps its "wings" which means the it may not actually use the flaps to fly, and uses some other method, such as telepathy, and only uses the flaps to "steer." Its face is elongated with a mouth full of huge fangs and the skin around its head is torn, revealing many black eyes and muscular tissue underneath. It also has a fleshy bulge on its chest which is seen as its "weak point." The creature knows this however, and sometimes shields it with its hand or axe. The creature is found guarding Emily, but is later revealed not to be holding her hostage, but keeping her safe from the other creatures, but it couldn't differ between them and you. *Greedy Worm - A minor boss fought before the Split Worm. Unlike in Silent Hill 4, this creature becomes hostile and tries to consume you, however it still can't be killed, only repelled slightly. After it is fought for some time, it disappears around a corner and is never fought again. *Split Worm - Unlike the previous boss fight in a series of tunnels, this creature is fought in a pool of brown liquid. It also has the ability to spit "Tremers." Otherwise, it attacks in the same way as its previous game counterpart. *Marionette - This creature resembles a giant female creature made of mannequin parts. It has long arms and legs, a human face and distorted mouth, which can spit Creepers. *Phantom - The final boss of the game, this creature is in fact Emily but who is possessed by Hanna and her evil mother. It resembles a huge deformed severed head with long tentacles rather than hair. It can generate a huge hand from its mouth and can create multiple smaller ones from the floor. Killing the smaller ones isn't necessary, but changes the game's ending. Film adaptation Several creatures from the first four installments made a big screen appearance in the Silent Hill film adaptation. All of the creatures, with the exception of one, are present in the previous games. Upon being asked on the interpretation of the monsters and whether the film will answer this, director Christophe Gans stated that the most basic explanation was of course that they are victims of Alessa, people in hell as if. The movie's plot already signifies this as her vengeance upon the town's people for being burnt as a witch, this entity being the "Dark" Alessa. It can be noted that there are several uses of the The Ring's concepts and ideas, such as child drawings now linking to things in the town or the lack of the original story on The God. Oppositely, Sharon is any innocent portion of Alessa left, being the "Light" or "Positive" Alessa. A "making of" also states that the monsters were originally humans. In the same interview, given near the release of the film and after the "making of" was complete, Gans also stated that they could be put as hallucinations from the protagonists, coming from one's own psyche. While it is similar in nature to the game's "materialization of delusions", a hallucination implies a simpler internal phenomenon of anyone. This is most likely referring to the dangerous fumes emitting around the town that leads one to argue about whether it's real or not. However, it is obvious that this was not dominant in the movie's filming stage. The film's content features anybody seeing the same proposed hallucinations and being affected by them equally. The surprise ending also changes the idea of it being Rose's own singular hallucination as well, thus leading back to the original nature and story of the film's monsters. *Grey Child - They do not wield knives like their video game counterpart, but instead use their clawed hands to grab and drag their victim. Their appearance has been altered to look blackened and smoldering. The Grey Children emit a high-pitched shriek and are seen swarming Rose Da Silva when she chases an image of Sharon, quite similar to what Harry Mason experienced during the first game. *Creeper - Thousands of these creatures crawl around Red Pyramid in Midwich Elementary School where Rose first encounters him. They are later seen swarming members of the religious cult and finally crawling through the hole made by Red Pyramid to attack Cybil Bennett and Rose. When Cybil stares down at one of the upturned insects, she discovers to her horror that it bears a small, screaming, human-like face. The making of says that every monster had a human origin. *Bubble Head Nurse - The movie representation of the nurses closely resembles the Bubble Head Nurse, including voluptuous figures, monstrous and disfigured faces, and suggestive clothing. They are blind but react strongly to light and, while most of them wield scalpels, one is seen holding a pipe in the film. The Dark Nurses move and attack in groups and, when attempting to attack Rose as she sneaks through them, they ultimately end up stabbing and cutting each other. They also make soft, feminine moans and whispers as well as fleshy, muffled popping noises (as if their bones are dislocating with each movement) when they move. These nurses had been adapted into the new Silent Hill: Homecoming game, completely unaltered and entirely based on the movie version of the Dark Nurses. The idea behind the "Dark Nurse" is realized when Alessa is hospitalized. A nurse (fairly similar to Lisa Garland from Silent Hill 1), curious as to what's in the container, peeks in to see the horribly burnt Alessa. Enraged, Alessa uses her powers to take away the nurse's eyes, although she regrets it later. In the movie you will notice the nurses have bandages wrapped around where their eyes used to be. *Lying Figure - A humanoid demon that resembles a badly burnt patient wrapped in a straitjacket. This humanoid demon is seen attacking Cybil by spraying her with an acidic, tar-like substance after she arrested Rose. Although Rose gets away during the confrontation, Cybil kills the creature and notices that there are many others wandering in the edge of sight. This is notably the only creature that appears in the foggy world. The creature's look is less bloody than it was in its game incarnation. This creature is listed as "Armless Man" in the film's ending credits. *Red Pyramid (Pyramid Head) - A lumbering, monstrous figure that is depicted wearing a blackish helmet. The film's helmet removes the original triangle plate from the Japanese artists' concept. This in turn removes the original meaning for the Japanese name, expressed in the first confrontation as well as the Fukura video in which the plate is differently colored and thickened. His apron is extended from the waist down and appears to be composed of human flesh that has been stitched together. In his first appearance he is accompanied by Creepers and he is seen wielding the "Great Knife" weapon just like in the second game. Red Pyramid displays his characteristic strength and brutality when trying to kill Rose and her companion. He later catches Anna, holding her in the air with only one arm, tears off her dress, and then grabs her chest and flays her in a single movement. Red Pyramid is described by the producers during the making-of features as being punished by having to wear the trademark helmet. Director Gans also stated that his appearance was based from the female perspective of the characters. *The Janitor - A monster that was created by director Christophe Gans and Paul Jones' SPFX team specifically for the movie. Rose discovers him while searching for her daughter at the Midwich Elementary School. While fleeing a trio of cult members, she stumbles into the school's washroom where she encounters the Janitor. He resembles a man bound by barbed wire, and is wearing a ripped janitor's uniform with a name tag reading "Colin". Located behind him on the wall written in blood are the words "Dare you, dare you, double-dare you" with an arrow pointing into his mouth where a key chain from a hotel is found. After the shift to the otherworld, he escapes from his confines in the cubicle and crawls toward Rose with his feet still bound to the back of his head. When he touches the wall, it decays and holes appear that spawn Creepers. Gans stated that series' composer Akira Yamaoka approved of the creature during post production and even asked if he could use it for a future Silent Hill game. The creature design bears a striking resemblance in style and action to the Victims (Ghosts) from Silent Hill 4: The Room as both are capable of decaying the wall surfaces and corrupting the environment around them. The origin of the creature comes from when the school janitor, Colin, molested Alessa in the washroom shortly before her near-death by burning. She finally got her revenge upon the man after gaining her powers, by manipulating a mass of barbed wire to permanently contort and bind his body. He appears as a lifeless corpse in the foggy world. Reception The nurses are ranked sixth on Electronic Gaming Monthlys Top Ten Badass Undead. Ben Croshaw of Zero Punctuation strongly criticized the continuing use of large-breasted nurses, particularly in Homecoming. He cites that the Nurses' large-breasted appearance was only appropriate in Silent Hill 2, as in that game they were meant to symbolize a frustrated libido, a theme that isn't present in Homecoming.
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