List of Earthworm Jim items

The following is a list of items from the Earthworm Jim video games and animated series.

Super Suit

The Ultra-high-tech-indestructible-super-space-cyber-suit or simply Super Suit is the main plot point of the Earthworm Jim video games and animated series. Originally created by Professor Monkey-For-A-Head for Queen Slug-for-a-Butt, it was found by an earthworm named Jim when Psy-Crow lost it during delivery. Throughout the Earthworm Jim video games and television series numerous villains attempt to steal the suit from Jim, to no avail.

The suit is claimed to be one of the most powerful weapons in the galaxy. It responds to the wearer's thoughts, granting them immense strength, agility, and durability. The suit is equipped with a Plasma Blaster and a single-person spacecraft stored inside. Jim refers to it as the "Pocket Rocket". The suit's arms are able to stretch to form a protective shield in the shape of a manta ray. According to the animated series, the suit receives power from a "Battery of the Gods," but has a renewable energy system in the games with extremely large macromolecules of fuel scattered throughout each game level.

The suit appears to have a degree of sentience, being able to wave and signal to Jim if they are separated, as well as being able to grab Jim and use him in different manners, such as a whip or jump rope. As such, the super suit could be considered its own character. Despite this, the suit doesn't display any personal volition outside of helping its wearer accomplish tasks. The extent of the suit's artificial intelligence is unknown.

Starting with Earthworm Jim 2, the suit has a green mucus-like creature named Snott living in its backpack. In the video games, Snott can be used to swing from place to place as well as to slow Jim's fall by acting a parachute. Snott guards the suit whenever Jim needs to leave it momentarily. It is interesting to note that the Super Suit wears white boxers with red hearts underneath its white pants. (as seen in Earthworm Jim)

Plasma Blaster

The Plasma Blaster is the main weapon of the Super Suit. Like the Super Suit, the Plasma blaster was created by Professor Monkey-For-A-Head for use by Queen Slug-For-A-Butt, but was lost along with the suit to Earthworm Jim. It is a small, hand held gun that fires bolts of "plasma" energy. The Plasma Blaster, unlike the "Pocket Rocket, is clearly visible at all times, being strapped in a holster to the left side of the Super Suit for easy access. The Plasma Blaster seems to be as durable as the Super Suit itself, being exposed to the extreme temperatures of space and planetary re-entry and even operating underwater and still functioning.

In the games, the plasma blaster has an ammunition counter. If the counter fell to zero the blaster was able to slowly recharge itself back to a maximum of 100 rounds, but the player was forced to collect Plasma Blaster icons to refill ammunition any higher. This would leave the player fairly vulnerable to enemy attacks. There were also Mega Plasma Blaster icons scattered about levels, allowing the player to shoot a long, powerful blast. In the Special Edition of the game, the plasma blaster could also be equipped with Homing Missile ammunition, which would target any nearby enemy without having to aim.

In Earthworm Jim 2 different types of guns were added in addition to the plasma blaster. They included:

*Mega Plasma Blaster (EWJ2 version) - Much like the original, but with a bigger gun and a larger blast.
*Homing Missile Gun (EWJ2 version) - Similar to the previous version, but now with missiles shaped like small houses ("Home"-ing missile).
*Three-Finger Gun - Jim's fingers becomes three separate guns, giving the player a wider range of fire.
*Barn Burner Gun - Large brick gun that destroys all enemies on screen, but packs a nasty recoil. Jim is knocked to the ground momentarily after each use.
*Bubble Gun - Much like the toy, a gun that shoots soap bubbles. It is useless against enemies and should be avoided.
*Digging Gun - Resembles the normal Plasma Blaster, but could shoot a continuous stream of energy to move dirt around on Planet Burbank.

In the animated series, the Plasma Blaster was constantly used by Jim as the answer to all problems, falling under the category of "Plan A: Senseless Violence". His motto is "When all else fails, start blasting!" It was also discovered that the energy bolts fired have the exact same charge as the particles around the central radius of a black hole.

Pocket Rocket



The Pocket Rocket is a single person spacecraft and Earthworm Jim's main mode of transportation.

The Pocket Rocket is a small personal rocket ship stored inside the Suit and looks like a turbine engine with handle bars. Whenever Jim needs it, it is pulled from one of the suit's pockets, hence the name. It is unknown how the rocket fits inside the suit, as it is much bigger, but it is assumed that it fits into some sort of extra-dimensional space.

The rocket, like the Super Suit, was created by Professor Monkey-For-A-Head for use by Queen Slug-For-A-Butt but was lost along with the suit to Earthworm Jim. Jim uses it as his primary mode of transportation, flying to various planets and locations.

While on the rocket, Jim seems to have no problem breathing in the cold-vacuum of space, even though the Pocket Rocket is not enclosed in any way. This may be due to either the rocket, Jim's Super Suit or just Jim's earthworm physiology. However, in the animated series Peter Puppy can also be seen riding the rocket in space with no ill-effects, so it can be assumed the rocket supplies some sort of life support systems or that it is just an example of cartoon physics.



The Pocket Rocket seems to be as durable as the Super Suit itself, being battered by asteroids, being exposed to the extreme heat of planetary re-entry and even operating underwater and still functioning.

In the line of Earthworm Jim action figures, the Pocket Rocket was the only vehicle ever produced.

Video game series exclusive items
The following items only appeared in the Earthworm Jim video game series.

*Power Cell
A small macro-molecule that restores 4% health (lower on higher difficulties and 5% in Earthworm Jim 3D) to the super suit if it is damaged. Scattered around most levels.

*Mega Power Cell
A larger, orange marco-molecule that restores the Super Suit to 100% health. It is only scarcely found in most levels.

*Chip Butty
A special power-up shaped like a sandwich found only in Earthworm Jim 2. This allows to super suit to reach 200% health. However, normal power cells will not heal the suit until it is damaged beneath 100% again.

*Warp
Found in the Andy Asteroids levels of Earthworm Jim, this warp will give Jim's Pocket Rocket a sudden burst of speed.

*Ammo
This item will give the player more units of whichever blaster they are currently using. The number ammo units provided depends on the blaster.

*Flag
A special item in Earthworm Jim 2, when all three flags are collected, after the game is completed, the player may play any level he chooses. Each level has a flag with a picture of the Earth, A flag with a picture of an Earthworm, and a flag with the word Jim on it, spelling out the title characters full name: Earthworm Jim.

*Marbles
A special item exclusive to Earthworm Jim 3D, this is an item which are scattered all over each level. Collecting the marbles allows for secret areas to be opened and for Golden Udders to be found.

*Golden Udder
A special item exclusive to Earthworm Jim 3D, this is collected when enough marbles are obtained, or when a special mission is completed. Golden Udders unlock more areas of the game.

Animated series exclusive items
The following items only appeared in the Earthworm Jim animated series

* Battery of the Gods
("Assault and Battery")

One of the main plot points of the animated series, the battery of the gods is a power source created by the gods with almost limitless power. It was used by Professor Monkey-For-A-Head to power the super suit. When the original suit was lost, the Professor was unable to build a suit with the same level of power without another Battery of the Gods. Since the only place to get one is the Fabled, Long-Sought Home of the Gods, very few people have access to them. Jim was aided in his quest for a new battery by The Fabled, Long-Sought Phonebook of the Gods, where the gods granted him a new battery after seeing his skill and playing the nose flute. The battery itself looks like a large 9-volt battery with an orange wrapper. The Battery of the Gods was planned to be a power-up for the cancelled game Earthworm Jim PSP

* The Fabled, Long-Sought Phonebook of the Gods
("Assault and Battery")

One of the few ways to find the Fabled, Long-Sought Home of the Gods. Jim was able to return to get a new battery for the super suit because he, for some reason, possessed this phone book. Outwardly, it seems to be a normal phone book.

* The Sword of Righteousness
("The Sword of Righteousness")

An enchanted talking sword, the Sword of Righteousness claims to be a trainer of true heroes. He was found by Jim in an ancient vending machine sandwich and began training him shortly after. Jim followed the swords instructions exactly, with disastrous results, until the sword revealed that no one he has ever trained has ever won a fight. Jim thus reverted back to his old fighting style and threw the sword into outer space.

* The Orb of Quite Remarkable Power
("The Sword of Righteousness")

A powerful orb which grants the user almost unlimited power. Much like a Green Lantern ring the orb can make energy constructs of the users thoughts, thus making it's only limitation the user imagination. For some reason the Orb is not very well protected and kept on The Planet of Easily Frightened People, where it was easily stolen by Psy-Crow.

* The Eggbeater
("The Eggbeater")

An eggbeater Jim borrowed from his next door neighbor, Mrs. Bleverage, to help defeat Bob the Killer Goldfish. Jim subsequently left the eggbeater on La Planeta de Agua and had to take Mrs. Bleverage on a long journey to retrieve it. After finally retrieving the eggbeater from Jim's foes, it is shown that it is not Mrs. Bleverage's eggbeater, as hers has a brown handle. He proposes another long journey to recover the true eggbeater (which was actually in his pocket all along, which he finds out while on Insectika).
 
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