FlashTrek: Resurrection is a multi-platform, action role-playing game game for PC, set in the Star Trek universe. It is set in Star Trek's Mirror Universe, a parallel universe depicted in several Star Trek episodes. It is programed in the computer language. Gameplay FlashTrek: Resurrection is played from a third-person perspective, overlooking the player-controlled fleet. This is a click and command style game. Early Game basics The player acts as a fleet commander and has control of each ship's independent functions and actions. Players can select one of many different races to start their story with and each one has a slightly different plot. The player's starting fleet is 2 small runabout sized vessels and they have to build their way up to having the most powerful fleet. New starships may be purchased or traded to make the fleet more powerful. The in-game currency is Latinum. To make latinum, the player must complete missions. These can be trade missions, protection details, attack missions, pillaging missions etc. The latinum can then be used to buy starships, tools, weapons, upgrades, space station plans, or duranium. (construction material) Throuought the game, players may buy and sell items on the galactic market, and build space-stations in the vicinity of occupied planets, as well as colonize and conquer to create empires of their own. Maintaining Fleets Starships may be purchased "For Fleet". Starships owned by the player will follow any of several console commands, given by numbers on the keyboard: *1. Follow Me - Orders all NPCs ships to follow you to another star system. *2. Attack my target - Orders all NPCs to fire on your current selected target. *3. Seek and Destroy - Unfinished Code: Orders all NPCs to fire on your current selected target. *4. Go to planet - This is for ease of locating NPCs: there is only one planet in a system. *5. Launch all Auxilliary craft - Orders craft stored in the player's shuttlebay to launch. Only for larger ships. *6. All auxilliary craft to shuttlebay - All small NPCs are transported into the player's shuttlebay. *7. Explore the Galaxy - All active NPCs will travel to random star-systems and report between trips. *8. All ships Trade - All active NPCs will trade cargo throuought the galaxy. If left without orders, Starships will patrol the area by either flying in an ever-expanding corkscrew, and return to the planet after reaching the range limit for beam weapons, or by flying in a diagonal direction until they stop and return. They will also persue and attack hostiles when either they or you are provoked, and return to the planet after destroying the target(s). En masse, Starships can be difficult to track, as they patrol randomly according to the individual ship. They also use no fleet-based tactical manuvers in combat unless a large number of hostile Starships attack as a large blob of ships, in which case the allied Starships may form a broken phalanx. Otherwise, Starships have a tendency to head off into combat by themselves. Starships can move very, very quickly and react incredibly fast, sometimes switching between applicable targets in-between individual shots. Combat Combat in Flashtrek: Resurrection is similar to certain arcade shooters for simplicity while retaining customizability. In combat, the player may use one of three technology slots dedicated to weapons. The weapons are activated by selecting your fleet and ordering them to engage an enemy target. If weapons are installed in any of these slots, the player may simply fire on any target whenever they want. A target must be designated before firing by left-clicking on it. (The target will display a flashing red reticule) By pressing the tilde (~) key, a player may activate auto-targeting mode, in which the computer will automatically select the closest target in range when firing. The latter is best when fighting planetary raiders, as the hostile Starships will move very quickly to avoid gunfire from space stations, and may simply hit the player on the fly. There are three basic types of weapons: Beam: These weapons are only used at short range, (the edge of playing screen with no zoom-out is the limit) and generally have a moderate firing rate. They hit the target instantly and never miss, making them good for defending against multiple smaller targets. They are also commonly used as an "attrition" weapon by larger battleships, easily weakening an otherwise superior foe. The most common beam weapon is the "Type X Phaser", which has a continuous firing rate when on battleships. Torpedo: These weapons are long range, (the edge of screen when zoomed out 3 times) and generally have a slow firing rate. They hit once after reaching the intended target and do a set amount of damage. They also track targets. These are often the "heavy" weapons of military ships, and can easily shift the balance in heavy combat. The most common torpedo is the "Photon Torpedo", which is used by Military and heavily armed Civillian ships alike. Pulse: These weapons are mid range. (the edge of screen when zoomed out twice) and genrally have a fast firing rate. They hit after reachinng the target. They do not track targets. Pulse weapons are generally the most powerful overall, and can easily a powerful target in seconds. They come in two forms: *Cannons - Only fire to the front of the ship, useful for small, manuverable ships *turrets - Fires in all directions, useful for attacking heavy targets The turret is almost never used by Starships, giving a player who has a turret a significant advantage against slower targets. The disadvantage is the fact that fast moving Starships are nearly impossible to hit with pulses of both kinds. Conquest To conquer a system, a player must first destroy any space stations in the target system. Once that is done, the player may lower the system's "Strength" by attacking starships in the sector. (Strength is a representation of the avalible military power in a star system) A planet owned by a large faction (one of the selectable faction affiliations in the beginning of the game) will be defended by military ships, making this much more difficult. A player may also choose to simply leave ships in the system, as Starships will continue to fight when left behind in a hostile starsystem. (However, due to A.I. limitations this is not reccomended: Any ships left in the system are tallied numerically at 1 per ship, the ship's individual classes do not apply at all. Thus, a fleet of 5 Soverign Class Battlecruisers may be paradoxically lost to a fleet of 10 small shuttlecraft: such things would never happen if the player was with his/her fleet. Inversely, this can be used to make otherwise pointless starships utterly lethal) Eventually players can build up prestige and use it to take over planets. However, this only works with planets that have no enemies. Buying a ship requires the player to have a certain amount of prestige in the system in which the ship is offered for purchase. The larger the ship, the more prestige is required. This game has a level of complexity and sophistication which is unusual for most browser-based games or unity games. It creates an open-ended game universe containing multiple star systems, each with a planet and game changing space stations. Flashtrek also offers a wide range of player controlled ship functions and systems, as well as interaction with NPC's. In this respect, it harkens back to the earliest Star Trek computer games, which often achieved a depth previously unseen for the different platforms which they appeared on, including mainframes and various PC operating systems. FlashTrek: Resurrection is the sequel to FlashTrek: Broken Mirror which is a game also depicting a starship in the Star Trek universe, though with less game features and a simpler interface. FlashTrek: Resurrection is the latest in a line of Flashtrek games. * Flashtrek * Flash Trek: Assault * Flash Trek: Romulan Wars * Flash Wars - game set in the StarWars universe for a change, built from the game code of Flash Trek: Romulan Wars * Flash Trek: Broken Mirror * Flash Trek: Broken Mirror 2 (Incomplete) * Flash Trek: Resurrection (Under Development)
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