The Esenthel Engine is a Game Engine developed by . Despite being mainly targetted for games, it can be used for creating tools or any other applications, with support of advanced graphics and physics. Features The engine contains a rich set of features, tools, tutorials and effects such as Deferred Rendering, HDR Lighting, Shadowing and Dynamic Ambient Occlusion. Physics Engine uses PhysX, as well as additional built-in basic collision detection routines. Tools Several tools are provided within the Engine SDK, including: *World Editor - Software enabling creation of infinite sized worlds, objects manipulation, waypoint creation, walkable path setup *Mesh Editor - Mesh processing, creating materials, animating, and physical body setup *Gui Editor - Visual Gui Objects editor *Icon Maker - Processes 3D Meshes into 2D Icons *Converter - Universal resource converter *Calculator - Advanced calculator providing calculations on-the-fly from given formulas *Functions Visualizer *Pak Viewer *Synchronizer Licensing Esenthel Engine is free of charge for non-commercial use. However selling products made with the Esenthel Engine requires buying commercial license. Licensing fees are paid 'per project', and allow the company access to any future versions of the engine with all the features available. Compatibility The Esenthel Engine is supported on Windows XP and Windows Vista, using DirectX 9.0 graphics with Shader Model 2.0 and 3.0. Documentation Documentation is provided with the engine files which can be downloaded from the Esenthel Engine website. Additional information can be found on engine wiki page. The documentation provides big amount of short tutorials, setup guides and a general FAQ. Support is provided through Esenthel Forum.
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