Enterprise: Temporal Cold War

Star Trek Enterprise: Temporal Cold War (or "E:TCW" for short) will be a free, third-party total conversion for the award-winning Half-Life 2 computer game, based on the fifth Star Trek series, Star Trek: Enterprise. The modification will include all the main characters from the series, while the player will play the part of a security officer who was not impersonated in the TV-show. The mod is planned to be released in an episodic format. Whether a second episode will be released or not will depend on the response from the public and Star Trek fans. But after the completion of the work, a bonus pack will be released containing the entire map set that will allow anyone who wants to mod E:TCW to produce their own maps and missions.

Plot
The mod's story is set between the second and third seasons of the series, after an alien probe launched a surprise attack against Earth, killing seven million innocent people. Starfleet, the fledgling organization of humanity's space exploration, recalls all of mankind's starships, and orders them to defend Earth - including the Enterprise, Earth's fastest, Warp-5 capable starship which is able to travel through the enormous distances between solar systems within a reasonable time.
After the origin of the attackers becomes clear and humanity learns that the aggressor Xindi builds a much more powerful weapon to destroy Earth, Enterprise is refitted, and following a couple of scout-ships, enters the Delphic Expanse, the suspected home of the attackers. During the long and dangerous journey, the crew must fight with periolous space anomalies, hostile alien scavengers, and also with time-travelling temporal agents whose goal is to sabotage the mission - their reasons are unknown.

Main features
Gameplay modes
It is unfortunately not known when the first episode of the modification will be completed. Right now, a teaser demo is under development that is going to be set aboard the Enterprise, docked in a refit dock orbiting around Earth. It is intended to be a presentation of the single player mode, and will showcase the mod's tutorial level though it is not going to be linear: the player will have the possibility to roam and explore the non-restricted areas of the spaceship before s/he reports at Chief Security Officer Malcolm Reed to begin the actual mission found in the demo.

The full version, on the other hand, will contain both a single player and a team-based multiplayer mode. Unlike the demo, the missions of the single player mode in the full version are going to be non-linear. It will be possible to complete a mission objective via different methods, and in that way, to reach a different outcome. Almost every level will be created in a way to contain more than one routes from the starting point to the end - increasing diversity in this way.

Presentation of the Star Trek Universe
Although the modification will introduce several unique additions to the fictional Star Trek universe, it will follow the established Trek canon as closely as possible.
One such "addition" is the presence of the game's alien races. As the mod is set in a period that had not appeared in the series, it was decided to add a couple of species that were designed by the team itself. At the same time, players will also encounter with already known Star Trek species, including Andorians and Klingons. These encounters will be tied in to the series' main storyline, and therefore will not be controversial to the established canon.
The usable weapons will also remain faithful to the series. It will consist of the standard Starfleet issue weaponry, (including the stun baton, stun grenades, phase pistols and the MACO phase rifle) and also several alien weapons, including the well-known Klingon disruptor.
The player will also be able to use the communicator, and the scanner-like tricorder in various missions.

The appearance of the Temporal Cold War
The fictional conflict, called the Temporal Cold War will play a large role in the game, and therefore, the so-called "temporal agents" will constitute an important part of the mod. These time-travelling characters will show up to try and effect the time-line when it is the least expected or wanted. Sometimes their goal is to sabotage the ship, sometimes to support Enterprise in her quest. Whether the enemy temporal agents will appear as bosses or not is yet undecided.

Interactivity
The developers will try to make the gameplay as interactive as possible. Besided combat-oriented missions, the player will also participate in diplomatic missions or engineering operations. Several tools on the maps are going to be usable, just like various computer terminals and consoles.
The Enterprise herself will be completely built for total exploration. In between major missions of the mod, the player will have the opportunity to roam around the ship and even be able to store items that were collected during the previous mission in his/her own quarters.
 
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