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Custom Hero Arena (commonly known as CHA) is a custom scenario for the real-time strategy video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne. The objective of the scenario is for each team to reach the kill count first. The scenario was developed with the of Warcraft III: Reign of Chaos , and was updated upon the release of its expansion, The Frozen Throne. There have been many variations of the original concept; the most popular being Custom Hero Arena Unlimited. This specific scenario has been maintained by several authors during development, with the current publicly anonymous developer known as "Glorn2" developing the game since 2008. Gameplay Custom Hero Arena is the combination of two teams picking a hero then picking five skills for said hero to use. There are three types of hero’s strength, agility, and intelligence each with its own unique stats. There are five types of skills as well, those being Offensive, Defensive, Miscellaneous, Innate, and Ultimate. Because the game play revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, unlike most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; when enough experience is accumulated, the player gains a level. improves the hero's toughness and the damage it can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource: gold. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes. Custom Hero Arena also has five play able game modes, Standard Game, Team Brawl, Gladiator, King of the Hill, and Capture the Flag each with its own objective. In Standard Game both teams get thrown into the arena. There they are forced to buy items, kill monsters and their opponents. Every three minutes and thirty seconds there’s a duel that throws all the players into a small pit to duke it out, Last team standing wins. If the teams are uneven someone on the team with more players will be randomly picked to sit the duel out. The team to reach the required amount of kills wins. In Team Brawl both teams are thrown into a smaller arena and are forced to fight it out. However in this mode there are no monsters to kill and experience is granted as time goes on. Players who enter the arena may not go back to base unless they die. After the first time exiting base, every time you enter base you will be kicked out after thirty seconds. In Gladiator there is no teams, no monsters, everyone versus everyone. The last one standing wins the round. 10 rounds won are required to win. King of the Hill is a team mode where both teams are against each other; however instead of reaching the kill count, they must own the five hills throughout the map. Every second each teams score lowers. The more hills owned the higher amount of score is lowered. The first team to reach zero score wins. Capture the Flag, based off of regular capture the flag, both teams fight for the opposite teams flag. Whichever team has the most captured flags by the end of the timer wins. Development Warcraft III is the third title in the Warcraft series of real-time strategy games developed by Blizzard Entertainment. As with Warcraft II, Blizzard included a free in the game that allows players to create custom scenarios or "maps" for the game, which can be played online with other players through Battle.net. These custom scenarios can be simple terrain changes, which play like normal Warcraft games, or they can be entirely new game scenarios with custom objectives, units, items, and events, like Custom Hero Arena. The first version of Custom Hero Arena was released 2006 by a mapmaker under the alias of Slayerdragon. Later Slayerdragon teamed up with another mapmaker known as Labmonkey123. After a while Slayerdragon lost his map leaving Labmonkey123 and another mapmaker known as Glorn2 to the editing. Both had major disagreements and decided they would split and each make their own versions of the map. Labmonkey123 eventually quit while Glorn2 continued the project. Future plans for CHA It’s been confirmed Glorn2 plans on releasing CHA’s final version on Warcraft III early 2011 and then plans to release Custom Hero Arena for Starcraft II in the summer of 2011.
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