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Captain SNES: The Gamemasta
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Captain SNES: The Gamemasta is an ongoing sprite comic set in the world of Videoland. Written by JayDee and edited by members of his forum, this comic began on July 10th, 2001. While there has been a lack of updates at times, it has always come back.
The comic is intended as an unofficial sequel to both the TV series Captain N: The Game Master and the comic book series of the same name. The author states 'Consider it all canonical' on the website. The comic also refers to The Power Team, a cartoon on the show Video Power.
Captain SNES is hosted on its own server, though it was formally hosted on Keenspace.
Setting The comic takes place in Videoland after the 'Great Change.' Almost all of the warp portals to the game worlds are gone, and many of the new game worlds have no idea they aren't alone, or even that they are a game. Without some sort of vehicle it is almost impossible to travel to other worlds. Magus and the Sinistrals are the only characters who have done so on their own.
Currently in the comic there are four places important to the plot:
Chrono Trigger The world of Chrono Trigger is where everything started. Set after the defeat of Lavos, the world is finally at peace, in a sense. Lucca is altering her teleporter to access other worlds. Final Fantasy 4 Final Fantasy 4 is the first new world accessed by Lucca, who accidentally sends Marle to it when testing the teleporter. The comic takes place after the resolution of the game's plot, but a new evil is waiting for Marle.
Mario World The Mario World section of the storyline uses elements from both the video games and the cartoons. It takes place when Bowser kidnaps Princess Peach Toadstool again and sends Mario a letter daring him to rescue the princess.
Magus from Chrono Trigger seeks Mario's tutelage in the ways of game worlds other than the roll playing game world Magus knows. Mario allows Magus believe that the princess in Bowser's letter is his own sister, Schala. They go through the Super Mario World in order to rescue her, while training Magus at the same time. Mario plays the straight man to Magus's outbursts on the ridiculousness of the clichés inherent in platform games.
Desert of Lost Dreams and Nexus The desert is the only place in Videoland not based on a video game, although there are some reference to the Captain N cartoon. It is connected to Nexus, a city filled with immigrants from hundreds of games, via the Royal Gate.
Plot As Alex journeys through the various 'game worlds' that make up Videoland, he makes friends, encounters enemies, and has a variety of surprisingly deep adventures. He soon discovers that it is his own play through of games in the 'real world' affected the current state of affairs in Videoland, a fact that causes him considerable difficulty in his attempts to save the world and his own skin.
The comic is told almost entirely using flashback as a narrative framing device. It's divided into Acts: Act one has Alex Williams, aka Captain SNES, remembering how it all began and shows the beginning of how many important events were set in motion, while the start of Act two introduces Alex's mysterious captor, hinted to be Ryan Keene. Because both Ryan and Alex share powers, Ryan is able to see the flashbacks, and his ignorance allow the writer to explain the workings of Videoland through Alex.
Alex's Items of Power
Early in the comic Alex gets the Super Scope and the SNES controller. The Super Scope can fire massive blasts of energy, while the SNES controller allows access to features in a game world normally accessible to a player, such as inventory screens, save menus, and pause abilities. The controller is similar to the Power Pad on Captain N, while the Super Scope has a limited power supply of 4 shots per battery load.
Alex later receives the Mystic Mouse, based on the mouse that came with Mario Paint. It has the power recover the Items of Power no matter which game world they are located in. There is a word of power needed to activate this ability, which was never revealed to him.
Running Gags * Should a character say "I am invincible!" Fate will prove them wrong, in the next frame. Irony's a major character. (Note: This also applies to any statement that basically DARES Fate to take a hand in it. For example, the time honored phrase "Well, It can't get any worse than this." It's shown several times as people stating that their position is superior and undefeatable, as shown with Lucca's Encounter with The Elemental Fiend of Air, and in the battle between Cecil, Rosa, and Gilbert/Edward(aka: The Spoony Bard)
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